problems with maximum clan building number!
Moderator: Game Administrators
problems with maximum clan building number!
there was a bug in the code since a few days. with this, clans could build more than the allowed number of buildings.
to all dukes: please sell buildings down to regular numbers and tell me via PM. we will move the lost building levels to buildings of your choice instead.
to all dukes: please sell buildings down to regular numbers and tell me via PM. we will move the lost building levels to buildings of your choice instead.
Forum Admin and Gamemaster
Useful links: Forum Rules | Game Rules | Items | Quests | Monsters
Spoken languages: English, German
Useful links: Forum Rules | Game Rules | Items | Quests | Monsters
Spoken languages: English, German
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- Posts: 467
- Joined: Mon May 26, 2014 1:15 am
Re: problems with maximum clan building number!
I think farsm shouldnt count has building ,
Maybe should be
8towers/castle
5 farms
40walls
Maybe should be
8towers/castle
5 farms
40walls
dinoponte1000 lvl1065 mage(BK)
dinoponte100 lvl114 mage(lilB)
Kheiron lvl380 archer(BK)
dinoman lvl102 dwarf(BK)
yeti lvl130 ogre(BK)
yetii ogre
dinoponte3 swordsman
dinoponte archer
Quem100000 mage
Languages spoken:
Potugues,English
dinoponte100 lvl114 mage(lilB)
Kheiron lvl380 archer(BK)
dinoman lvl102 dwarf(BK)
yeti lvl130 ogre(BK)
yetii ogre
dinoponte3 swordsman
dinoponte archer
Quem100000 mage
Languages spoken:
Potugues,English
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- Posts: 3032
- Joined: Fri Oct 18, 2013 12:00 am
- Location: United States of America
Re: problems with maximum clan building number!
I'm actually hoping we go to a max # per clan, not per map... but for now we need to get everybody within the limit
Beeware the Spiral Blitzbees...
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- Posts: 467
- Joined: Mon May 26, 2014 1:15 am
Re: problems with maximum clan building number!
Blitz go get check at BK city to see if theres under the limit
dinoponte1000 lvl1065 mage(BK)
dinoponte100 lvl114 mage(lilB)
Kheiron lvl380 archer(BK)
dinoman lvl102 dwarf(BK)
yeti lvl130 ogre(BK)
yetii ogre
dinoponte3 swordsman
dinoponte archer
Quem100000 mage
Languages spoken:
Potugues,English
dinoponte100 lvl114 mage(lilB)
Kheiron lvl380 archer(BK)
dinoman lvl102 dwarf(BK)
yeti lvl130 ogre(BK)
yetii ogre
dinoponte3 swordsman
dinoponte archer
Quem100000 mage
Languages spoken:
Potugues,English
Re: problems with maximum clan building number!
Seems BK has 12 buildings on map 3.-3
This is above the limit.
This is above the limit.
Retired Game Admin (GM)
For contact with staff, please send a PM to GM Inbox
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For contact with staff, please send a PM to GM Inbox
Useful Links:
- Forum Rules | Game Rules
- Game Help | Monster list | Item list
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- Posts: 3032
- Joined: Fri Oct 18, 2013 12:00 am
- Location: United States of America
Re: problems with maximum clan building number!
when the bug was fixed, the following clans had at least 1 building over the limit:
BK (solved by blitz)
GRIM - (solved by blitz)
TRIO (solved)
rash (solved by Gandalf)
raw (solved by blitz)
DR (solved)
BK (solved by blitz)
GRIM - (solved by blitz)
TRIO (solved)
rash (solved by Gandalf)
raw (solved by blitz)
DR (solved)
Beeware the Spiral Blitzbees...
Re: problems with maximum clan building number!
explain 1 thing... insiders been mob mod since rash had 1 build... hes been there everyday... how does he not notice there 7.. yes 7 builds over limit... DR is 1 and didnt notice... how cant transfering 7x500 lvls be more than anything but a reward?... for something they knew they abused... plus recent multi clan wall abuse... its not right anyway u look at it... DR built max land with 8 builds 40 wall plan... they clearly abused going over by 7?????... lets b honest here u know its pure abuse... and shouldnt b rewarded with 3500 lvls transfered
}-)
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- Posts: 3032
- Joined: Fri Oct 18, 2013 12:00 am
- Location: United States of America
Re: problems with maximum clan building number!
you sent this same wisdom to me via PM.. I believe it's resolved for now... if you feel our final response (when it comes) is unfair, please contact me that way again. and yes, we are taking this into account, thank you
Beeware the Spiral Blitzbees...
Re: problems with maximum clan building number!
hi! clan rash is fixed. here is the list:
1. we removed 2 towers with level sum like 600. with factor 120/200 these are around +300 levels in castle level price. so, the 411 castle got upgraded to 711 (and a bit moved, too).
2. we removed 2 towers, level sum around 800 and build a castle level 420.
3. we removed 3 towers, level sum around 800 and build a level 429 castle.
4. we removed 2 more towers and put these levels on a level 500 tower, what made it close to 1500 levels.
if something is wrong with calculation or position, simply report here.
1. we removed 2 towers with level sum like 600. with factor 120/200 these are around +300 levels in castle level price. so, the 411 castle got upgraded to 711 (and a bit moved, too).
2. we removed 2 towers, level sum around 800 and build a castle level 420.
3. we removed 3 towers, level sum around 800 and build a level 429 castle.
4. we removed 2 more towers and put these levels on a level 500 tower, what made it close to 1500 levels.
if something is wrong with calculation or position, simply report here.
Forum Admin and Gamemaster
Useful links: Forum Rules | Game Rules | Items | Quests | Monsters
Spoken languages: English, German
Useful links: Forum Rules | Game Rules | Items | Quests | Monsters
Spoken languages: English, German
Re: problems with maximum clan building number!
unacceptable
a lv 300+ square tower has been replaced with a lv70+ big castle.
this castle now covers our square tower and we cannot use it. if we approach our own tower auto fire kills us. agreement was to add lvls to existing structures. not to replace them with ithers with longer range.
we would never have allowed a large castle to be started that close to our tower. we and many other clans would have done anything to prevent that.
scrernshots mailed to blitzcraig
a lv 300+ square tower has been replaced with a lv70+ big castle.
this castle now covers our square tower and we cannot use it. if we approach our own tower auto fire kills us. agreement was to add lvls to existing structures. not to replace them with ithers with longer range.
we would never have allowed a large castle to be started that close to our tower. we and many other clans would have done anything to prevent that.
scrernshots mailed to blitzcraig