tl;dr:
Times needed to build / destroy / repair any defensive building have been tuned to scale 100% / 75% / 50% respectively.
E.g. if it takes 100 char-hours to build a tower/castle, it will now take 75 char-hours to destroy it and 50 hours to repair it from almost completely destroyed state.
Longer explanation:
I. Sieges.
We introduce 2 siege weapons:
1. Short range siege weapon - has to be placed inside the reach of towers/castles, has a static amount of HP and infinite ammo.
2. Long range siege weapon - can shoot outside the reach of towers/castles, but needs stone missiles to shoot. Has relatively low HP, will easily die from a leveled tower/castle, if placed inside the protected range.
No siege weapon stats depend on owner level/HP etc.
They can now be crafted in any castle or tower variation.
Both siege weapons have same damage output, the number of shots per missile and HP of the tougher one are calculated so that owner would operate them 1/2 of the time, spending the other half for letting the tougher one heal or go to blacksmith and craft new missiles for the long-range one.
II. Castles / towers.
We have a number of changes here too:
- castles have a bit better resource/HP-damage ratio (~1.1*) than towers, but have smaller range;
- all buildings have now quite high Magic Resistance and Damage Resistance, applied to damage done by characters directly - it is done so that main weapons of attack will be siege weapons, while characters are playing the support role in PvB;
- Big Castle and Square Tower do more damage to enemies than Tough (regular) Castle and Round Tower respectively, but...
- Tough Castle and Round Tower have more HP than their counterparts;
- Big Castle and Square Tower are more resistant to mundane damage, while
- Tough Castle and Round Tower are more resistant to Magic damage;
- resources required to repair the structures will amount to 1/2 of what was required to build them (depending on the level of damage, of course, 1/2 is form almost destroyed, if destroyed to 1/2 the resources required will be 1/4 etc.)
These changes will be enabled in the next few days. I can't give you exact date because I need the whole day free to fix any potential bugs and I don't know when I have such day
