As u all know Armor Spell: ARM increases by 2 + ( 0.1 * MANA) each cast.
So for example mike is lvl 1400
He use the usual mage stat
With is 200 arm rest mana
Means he have 2600 mana
If he use his arm spell once
He will get 260
And max cast rate is 7 so he get
1820 arm per sec
So in 2 sec he get 3640
So he only need less than 2 sec to block doom 3 k damage
This make a mage able to kill a lvl 3000+ while the mage is 1400
This is just redeculase
There is 2 ways to solve the problem
First : is to cancel the arm spell
Second : is to add a new rule in pvp
Which is :
If an enemy opponents dex =
= ur dex +100 ....the enemy get critical hits
Now mages will need a lots of dex to
Block archers str
armor spell over powered
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- Gandalf
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Re: armor spell over powered
no, you are wrong.
1st armor does not help against spell damage. you need dexterity.
2nd even with infinity armor, you have a lucky punsh (around 10%), which ignores the armor -> you deal your full damage.
1st armor does not help against spell damage. you need dexterity.
2nd even with infinity armor, you have a lucky punsh (around 10%), which ignores the armor -> you deal your full damage.
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Re: armor spell over powered
Mage vs. Non-Mage is still not balanced...with or without armor spell... as part of balancing, I actually like the idea of simply not allowing armor spell to stack.... so in your example he could only increase his armor by 260 and not make himself nearly invincible against non-mages. Several other changes would need to happen as well of course, but this is one step of the fix 
Side note.. I really like your idea of increased critical hits with large dexterity disparity

Side note.. I really like your idea of increased critical hits with large dexterity disparity

Beeware the Spiral Blitzbees...

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Re: armor spell over powered
I and iroril tested armor spell.
+18000 in some spells...
+18000 in some spells...