Search found 581 matches

by James142
Mon Jul 27, 2020 11:39 pm
Forum: New versions, changes & announcements
Topic: Pet parameters
Replies: 7
Views: 247

Re: Pet parameters

Great :)
by James142
Mon Jul 27, 2020 11:36 pm
Forum: New versions, changes & announcements
Topic: Pet parameters
Replies: 7
Views: 247

Re: Pet parameters

Neat addition. Are players able to view the parameters of another player's pets?
by James142
Wed Jul 01, 2020 11:14 pm
Forum: Suggestions and new ideas
Topic: Loggers on pvp
Replies: 76
Views: 1700

Re: Loggers on pvp

I personally don't think any change is needed. Many people who want to go around randomly attacking players so so with friends, including the one who made the suggestion. There can be a substantial amount of hp lost in this situation already in the time it takes someone to decide they better log an...
by James142
Mon Jun 22, 2020 7:34 pm
Forum: Off-topic
Topic: A Fond Farewell
Replies: 23
Views: 1011

Re: A Fond Farewell

Good luck with your studies, and you'll be welcomed back any time :D
by James142
Thu Jun 18, 2020 6:22 am
Forum: New versions, changes & announcements
Topic: Important announcement!
Replies: 170
Views: 35759

Re: Important announcement!

Welcome _Yfars_!
by James142
Tue Jun 16, 2020 9:52 pm
Forum: New versions, changes & announcements
Topic: Events mechaism
Replies: 121
Views: 4452

Re: Events mechaism

One of the things I feel will happen though, is that its going to get monopolized by high level players with lower level players unable to receive drops once added
by James142
Tue Jun 16, 2020 9:11 pm
Forum: New versions, changes & announcements
Topic: Events mechaism
Replies: 121
Views: 4452

Re: Events mechaism

I think something like 10 players and 10k total levels needed would be a bit safer. With the current 5k limit that can fairly easily be met, even by accident. Think of some 5k player walking through a busy map and scorpion king spawns on lower level players. I think the idea is that a group of play...
by James142
Sun Jun 07, 2020 1:16 am
Forum: Suggestions and new ideas
Topic: Should the fishing cap be raised? *POLL*
Replies: 19
Views: 787

Re: Should the fishing cap be raised? *POLL*

Biggest thing we need now is input from comp about this I think.
by James142
Thu Jun 04, 2020 6:31 pm
Forum: Suggestions and new ideas
Topic: Should the fishing cap be raised? *POLL*
Replies: 19
Views: 787

Re: Should the fishing cap be raised? *POLL*

That is why I suggested that you can state a new system if you wanted, I think that the fishing of items 20% over the player's level is fine to me, balances it a bit. Capping fishing around 750 or 1k could definitely be a lot better than the current 499.
by James142
Thu Jun 04, 2020 3:44 am
Forum: Suggestions and new ideas
Topic: Should the fishing cap be raised? *POLL*
Replies: 19
Views: 787

Should the fishing cap be raised? *POLL*

Just a poll for thoughts about raising the fishing cap. Why or why should it not be raised, and if it is raised, how should it work? Fish items up to the level of the character? Fish all items? Post your thoughts below.