Search found 674 matches
- Mon Aug 24, 2015 5:02 am
- Forum: Suggestions and new ideas
- Topic: Concrete suggestions to balance classes etc.
- Replies: 423
- Views: 288254
Re: Concrete suggestions to balance classes etc.
Ive thought of just changing mages as well but 1 if its not carefully done and a mages pvp abilities swoop lower than other classes there are ALOT of players including myself that have invested ALOT of real money into there Mage and also some that has invested into all other classes. I and many more...
- Mon Aug 24, 2015 4:16 am
- Forum: Suggestions and new ideas
- Topic: Balancing FT
- Replies: 1
- Views: 1582
Re: Balancing FT
A lot of your post would be 50% salved if my designs in the clan allies thread were added but I have no say in the decisions made the ones above the players will decide on what will and will not be done. I indeed do like your thread and understand your point of view. Well done.
- Mon Aug 24, 2015 3:24 am
- Forum: Suggestions and new ideas
- Topic: Concrete suggestions to balance classes etc.
- Replies: 423
- Views: 288254
Re: Concrete suggestions to balance classes etc.
Ok well understood. I put my mind and effort to this issue I hope someone can come up with a better solution. I'll discontinue my opinion in this in-game problem. But thank you for looking into it.
- Mon Aug 24, 2015 3:14 am
- Forum: Suggestions and new ideas
- Topic: MMORPG IN GAME AUCTION
- Replies: 29
- Views: 16364
Re: MMORPG IN GAME AUCTION
I will make some additional adjustments and post them as soon as I finish I have 7 things heeping my hands full just for the game plus 3 kids a wife and a job so I understand your point of view. Of course these were just designs and suggestions so many can get the picture. Even if the auction house ...
- Mon Aug 24, 2015 2:38 am
- Forum: Suggestions and new ideas
- Topic: Concrete suggestions to balance classes etc.
- Replies: 423
- Views: 288254
Re: Concrete suggestions to balance classes etc.
Then maybe work on the spell icon. Like the melee and archer skills turn red for the cool down have the spells turn red for the non response cool down for .2 seconds because if there is a cool down on it atm its being bypassed by tapping the spell so quickly or something because I have never noticed...
- Sun Aug 23, 2015 5:23 pm
- Forum: Suggestions and new ideas
- Topic: necromancer's and berserkers
- Replies: 7
- Views: 5250
Re: necromancer's and berserkers
I'm working on the red necromancer sword attack positions the blue hatchet necromancer is finished his walking and attacking and dying directions. His way of dying is by throwing his arms up and bending his torso and legs as if he was stabbed through the heart then his collar changes to a dual dead ...
- Sun Aug 23, 2015 5:20 pm
- Forum: Suggestions and new ideas
- Topic: Concrete suggestions to balance classes etc.
- Replies: 423
- Views: 288254
Re: Concrete suggestions to balance classes etc.
Just woke up so I'm not sure about the correct amount of mana the yellow flow and the green flow take but I think yellow flow is cost 4 mana 30 + 1.5 damage to an enemy and green flow cost 5 mana 50 + 2.5 damage. With those two spells being the attack spells it should be equivalent to the non magic ...
- Sun Aug 23, 2015 9:28 am
- Forum: Development area
- Topic: Quest ideas - reward!
- Replies: 199
- Views: 216320
Re: Quest ideas - reward!
My idea is in a picture.
- Sun Aug 23, 2015 9:15 am
- Forum: Suggestions and new ideas
- Topic: Concrete suggestions to balance classes etc.
- Replies: 423
- Views: 288254
Re: Concrete suggestions to balance classes etc.
I would say everyone should get an additional skill point but idk exactly how the formulas will be for sure atm its not all my decision I just threw in a thought that might end up being a big help in the long run but id like the players and GM team to talk it over on this thread so we all can be on ...
- Sun Aug 23, 2015 8:00 am
- Forum: Suggestions and new ideas
- Topic: Concrete suggestions to balance classes etc.
- Replies: 423
- Views: 288254
Re: Concrete suggestions to balance classes etc.
Like I posted above I do agree with the formula change on skills but this is just going off of my lil post on archer and melee classes being able to attack as fast as they can tap the attack icon witch would be the icon you see your equipted weapon. All these classes except mages have a stamina stat...