Search found 46 matches

by Corrupter
Fri Aug 28, 2020 2:52 pm
Forum: New versions, changes & announcements
Topic: Clan-related changes: Siege reworked
Replies: 104
Views: 53166

Re: Clan-related changes: Siege reworked

From much I have read it states player lvl and hp effect siege damage and hp . if this is so then why do all catapult and ballista have the same hp when I look at a players pet siege info no matter 100 lvl or 8k lvl ?
by Corrupter
Wed Apr 01, 2020 5:26 pm
Forum: Offline Game
Topic: Chance for update
Replies: 30
Views: 27097

Re: Chance for update

I saw that post. That is why I posted to begin with. Considering the game is basically the same, except for a few differences I'd figure it wouldn't be too hard or waste to get some updates. Either way I'll look forward to both games. As they are addictive.
by Corrupter
Fri Feb 28, 2020 2:58 pm
Forum: Offline Game
Topic: Chance for update
Replies: 30
Views: 27097

Re: Chance for update

I play offline more than I realize, and I'm greatly looking forward to it gaining some new maps, items etc like the online version. This game has evolved much in the past years and the offline will definitely be a better game in all the same ways.
by Corrupter
Fri Feb 28, 2020 2:45 pm
Forum: Off-topic
Topic: +4 Tools
Replies: 31
Views: 17169

Re: +4 Tools

The tools sound nice but I do agree about spending time to lvl skills. All my accounts have high skill levels on all skills and soon will wreak havoc and step out of these ShadoW's. The Shadow of War is coming. I'm sad that I was without game access for a long time. I just imagine what my accounts c...
by Corrupter
Fri Feb 28, 2020 2:28 pm
Forum: Suggestions and new ideas
Topic: Building range for all buildings
Replies: 5
Views: 3695

Re: Building range for all buildings

I'm going to draw up on graph paper soon, to show what I'm meaning a little better as I'm sure some don't even notice or just never thought about it.
I will try and shoe a few key issues I see in this problem,. And hope that maybe its more understood.
by Corrupter
Fri Feb 28, 2020 2:24 pm
Forum: Suggestions and new ideas
Topic: Building range for all buildings
Replies: 5
Views: 3695

Re: Building range for all buildings

Nahgus wrote: Sat May 12, 2018 7:50 pm I wonder if this could possibly ever be fixed
Could and should I think, the area should be similar to the building attack area but smaller. Each building should have a limit of maybe a couple steps away in any direction.
by Corrupter
Sat Jan 18, 2020 2:00 am
Forum: Suggestions and new ideas
Topic: ALL CURRENT IDEAS AND SUGGESTIONS!
Replies: 864
Views: 439335

Re: ALL CURRENT IDEAS AND SUGGESTIONS!

Thx storm. I've had many ideas I need to mention. Maybe I will soon. I'm still forum illiterate but checking it a little more now.
by Corrupter
Fri Jan 17, 2020 7:13 pm
Forum: Suggestions and new ideas
Topic: ALL CURRENT IDEAS AND SUGGESTIONS!
Replies: 864
Views: 439335

Re: ALL CURRENT IDEAS AND SUGGESTIONS!

I'm unsure if ever mentioned but I think all items should be sellable somewhere. Examples being devil hoof and giants teeth etc. Which would benefit grinders that don't bother lingering at spawn. It would also be nice if pet shop actually had a few more added for the higher level people that are una...
by Corrupter
Fri Dec 13, 2019 4:40 pm
Forum: New versions, changes & announcements
Topic: New clan buildings built distance
Replies: 34
Views: 23785

Re: New clan buildings built distance

Yes on ShdW builds, I have built since. I personally set all arm and sold the one wall they tried to keep. I have a pic on phone of a different clan that can set building on a particular map but in some wide open areas it still says too far away from your other builds.
by Corrupter
Thu Dec 12, 2019 12:25 am
Forum: New versions, changes & announcements
Topic: New clan buildings built distance
Replies: 34
Views: 23785

Re: New clan buildings built distance

What's the deal when you have wide open area and it says too far away from your other clan buildings. But you have none. ???