Search found 1636 matches

by madmaniacal1
Tue May 31, 2016 7:27 pm
Forum: New versions, changes & announcements
Topic: NEW CLAN STRUCTURES PLANS
Replies: 14
Views: 10306

Re: NEW CLAN STRUCTURES PLANS

Nick, I started this thread to get new ideas, not as a place to rant. If you want to just complain, I don't blame you. However, please take it back to the other thread. I would greatly appreciate it if only serious posts were placed on this thread. Thank you.
by madmaniacal1
Tue May 31, 2016 4:55 pm
Forum: New versions, changes & announcements
Topic: NEW CLAN STRUCTURES PLANS
Replies: 14
Views: 10306

Re: NEW CLAN STRUCTURES PLANS

Coheed wrote: Get rid of the extra crafting buildings that were introduced and put crafting back into the towers and castles.
This could work if used like an upgrade (yet be upgradable).
by madmaniacal1
Tue May 31, 2016 4:29 pm
Forum: Help wanted
Topic: Item list for MMORPG
Replies: 130
Views: 212829

Re: Item list for MMORPG

Also, any chance we could have the dungeon locations added to mineable ore description in item lists? Could cut back on so many forum questions.
by madmaniacal1
Tue May 31, 2016 3:24 pm
Forum: Offline Game
Topic: Paying MMO gold/lvls for info.
Replies: 3
Views: 4119

Re: Paying MMO gold/lvls for info.

U could also use the (save/craft/load on failure) method.
by madmaniacal1
Tue May 31, 2016 1:56 am
Forum: New versions, changes & announcements
Topic: NEW CLAN STRUCTURES PLANS
Replies: 14
Views: 10306

NEW CLAN STRUCTURES PLANS

Everyone is ranting about new clan structures upkeep. How about some alternative ideas to fix the overcrowding of clan maps. NO RANTING PLEASE.
by madmaniacal1
Mon May 30, 2016 11:50 pm
Forum: New versions, changes & announcements
Topic: Upcoming changes: Clans - Structures Upkeep
Replies: 132
Views: 64182

Re: Upcoming changes: Clans - Structures Upkeep

I've seen in other games where damaged buildings that were not repaired would degrade over time resulting in eventual destruction. Perhaps this mechanic could be implemented to help clear idle clan structures.
by madmaniacal1
Mon May 30, 2016 1:48 pm
Forum: Off-topic
Topic: Enviroment and fishes
Replies: 2
Views: 2036

Re: Enviroment and fishes

:lol: ROFL All the current drama about clan structures and you're asking about FISH!?! Careful, or we may have a catch limit next. ;)
by madmaniacal1
Mon May 30, 2016 5:22 am
Forum: New versions, changes & announcements
Topic: Upcoming changes: Clans - Structures Upkeep
Replies: 132
Views: 64182

Re: Upcoming changes: Clans - Structures Upkeep

NOBODY PANIC!!! Nothing is set in stone yet.
by madmaniacal1
Sun May 29, 2016 4:38 am
Forum: Offline Game
Topic: Slow spell problem
Replies: 13
Views: 11675

Re: Slow spell problem

Perhaps a quest npc that detects slow spell quest completion, then offers to sell you that spell if you don't have it. Setting the price slightly higher than the sales price would prevent an infinite money loop.
by madmaniacal1
Sat May 28, 2016 7:16 pm
Forum: New versions, changes & announcements
Topic: Upcoming changes: Clans - Structures Upkeep
Replies: 132
Views: 64182

Re: Upcoming changes: Clans - Structures Upkeep

Perhaps a simple option to merge an alliance would work.