Search found 1636 matches
- Tue May 31, 2016 7:27 pm
- Forum: New versions, changes & announcements
- Topic: NEW CLAN STRUCTURES PLANS
- Replies: 14
- Views: 10306
Re: NEW CLAN STRUCTURES PLANS
Nick, I started this thread to get new ideas, not as a place to rant. If you want to just complain, I don't blame you. However, please take it back to the other thread. I would greatly appreciate it if only serious posts were placed on this thread. Thank you.
- Tue May 31, 2016 4:55 pm
- Forum: New versions, changes & announcements
- Topic: NEW CLAN STRUCTURES PLANS
- Replies: 14
- Views: 10306
Re: NEW CLAN STRUCTURES PLANS
This could work if used like an upgrade (yet be upgradable).Coheed wrote: Get rid of the extra crafting buildings that were introduced and put crafting back into the towers and castles.
- Tue May 31, 2016 4:29 pm
- Forum: Help wanted
- Topic: Item list for MMORPG
- Replies: 130
- Views: 212829
Re: Item list for MMORPG
Also, any chance we could have the dungeon locations added to mineable ore description in item lists? Could cut back on so many forum questions.
- Tue May 31, 2016 3:24 pm
- Forum: Offline Game
- Topic: Paying MMO gold/lvls for info.
- Replies: 3
- Views: 4119
Re: Paying MMO gold/lvls for info.
U could also use the (save/craft/load on failure) method.
- Tue May 31, 2016 1:56 am
- Forum: New versions, changes & announcements
- Topic: NEW CLAN STRUCTURES PLANS
- Replies: 14
- Views: 10306
NEW CLAN STRUCTURES PLANS
Everyone is ranting about new clan structures upkeep. How about some alternative ideas to fix the overcrowding of clan maps. NO RANTING PLEASE.
- Mon May 30, 2016 11:50 pm
- Forum: New versions, changes & announcements
- Topic: Upcoming changes: Clans - Structures Upkeep
- Replies: 132
- Views: 64182
Re: Upcoming changes: Clans - Structures Upkeep
I've seen in other games where damaged buildings that were not repaired would degrade over time resulting in eventual destruction. Perhaps this mechanic could be implemented to help clear idle clan structures.
- Mon May 30, 2016 1:48 pm
- Forum: Off-topic
- Topic: Enviroment and fishes
- Replies: 2
- Views: 2036
Re: Enviroment and fishes
ROFL All the current drama about clan structures and you're asking about FISH!?! Careful, or we may have a catch limit next.
- Mon May 30, 2016 5:22 am
- Forum: New versions, changes & announcements
- Topic: Upcoming changes: Clans - Structures Upkeep
- Replies: 132
- Views: 64182
Re: Upcoming changes: Clans - Structures Upkeep
NOBODY PANIC!!! Nothing is set in stone yet.
- Sun May 29, 2016 4:38 am
- Forum: Offline Game
- Topic: Slow spell problem
- Replies: 13
- Views: 11675
Re: Slow spell problem
Perhaps a quest npc that detects slow spell quest completion, then offers to sell you that spell if you don't have it. Setting the price slightly higher than the sales price would prevent an infinite money loop.
- Sat May 28, 2016 7:16 pm
- Forum: New versions, changes & announcements
- Topic: Upcoming changes: Clans - Structures Upkeep
- Replies: 132
- Views: 64182
Re: Upcoming changes: Clans - Structures Upkeep
Perhaps a simple option to merge an alliance would work.