Search found 1182 matches

by madmaniacal1
Mon Jun 17, 2019 2:00 am
Forum: Bugs
Topic: Xp total not advancing
Replies: 28
Views: 292

Re: Xp total not advancing

I wasn't suggesting a cap before it started, only bc the unbalancing has already affected FT as hard as it has. It wouldn't solve the CURRENT imbalance. ~snip~ I just want the players to grow as they were originally intended. Adding a 15k min cap to the change will fix nothing. Wouldn't fix current...
by madmaniacal1
Sun Jun 16, 2019 10:33 pm
Forum: Bugs
Topic: Xp total not advancing
Replies: 28
Views: 292

Re: Xp total not advancing

I wasn't suggesting a cap before it started, only bc the unbalancing has already affected FT as hard as it has. It wouldn't solve the CURRENT imbalance. As for why the 2.14b number, that's simply how a single unsigned integer works. ( see https://forum.dmgamestudio.com/viewtopic.php?f=12&t=3526&p=96...
by madmaniacal1
Sun Jun 16, 2019 6:55 am
Forum: Bugs
Topic: Xp total not advancing
Replies: 28
Views: 292

Re: Xp total not advancing

Term. The problem with your "xp rebalance" idea is that it doesn't take purchased levels into account, and those work irrelevant of experience required. That's why i never pushed for such. The work involved in finding out which hyper-lvl accts got how many purchased levels over their (typically subs...
by madmaniacal1
Sat Jun 15, 2019 4:13 pm
Forum: Off-topic
Topic: Why Don't Mages Get Mana Fill On Level?
Replies: 10
Views: 158

Re: Why Don't Mages Get Mana Fill On Level?

This can be abused if a player has a thick wallet. If a player is between level 1-1500 buys a bunch of individual level ups and gets low on mana during PvP he can use the level up to refill mana. Mages already have a BIG advantage to heal and use slow spell to run around while mana refills so if th...
by madmaniacal1
Sat Jun 15, 2019 5:33 am
Forum: Bugs
Topic: Rule with spam buildings not correct.
Replies: 43
Views: 824

Re: Rule with spam buildings not correct.

LostKnight wrote:
Sat Jun 15, 2019 5:22 am
madmaniacal1 wrote:
Sat Jun 15, 2019 3:34 am
{snip}
The FUN here is nothing compared to what I have planned there.
Read👇

Omnes autem uri.
Ummmmmm OK, give an old man a hint.
Oops. A misquote/mistranslation.
Et omnes uri
All will burn.
by madmaniacal1
Sat Jun 15, 2019 4:34 am
Forum: Suggestions and new ideas
Topic: A change to "clan life"
Replies: 22
Views: 348

Re: A change to "clan life"

A suggestion that could help with spam clan issue. Make seiges disappear when leave clan,even if stored..they aren't hard to remake,but this will require a building in order to craft..this stops hi levels from clan jump for seige purposes and make spam clans either build or be limited by the too ma...
by madmaniacal1
Sat Jun 15, 2019 4:13 am
Forum: Clans
Topic: Mist
Replies: 6
Views: 546

Re: Mist

ryaca_ wrote:
Thu Jun 13, 2019 11:18 pm
someone decided to take my idea for a clan i was going to make after i posted a hint about it long ago. i am close to finding them. only a matter of time now.
Lol, Ry. If I had 2 gold for every idea I had stolen, I'd get a premium skin (or scammed on one, lol).
by madmaniacal1
Sat Jun 15, 2019 4:10 am
Forum: Off-topic
Topic: Why Don't Mages Get Mana Fill On Level?
Replies: 10
Views: 158

Re: Why Don't Mages Get Mana Fill On Level?

In all honesty, phasing it out (if implemented) would be irrelevant, as higher lvl mages would hardly notice one way or the other, but low lvls would benefit greatly.
IMO, +1
by madmaniacal1
Sat Jun 15, 2019 3:34 am
Forum: Bugs
Topic: Rule with spam buildings not correct.
Replies: 43
Views: 824

Re: Rule with spam buildings not correct.

Given that this thread is in Bugs forum, I'll stop for now, until another point needs to be made.

I'll leave y'all with this: The FUN here is nothing compared to what I have planned there.
Read👇