Search found 292 matches

by Mr_Maks
Tue Aug 20, 2019 12:20 am
Forum: Clans
Topic: Satisfy my curiosity
Replies: 9
Views: 73

Re: Satisfy my curiosity

Our enemies used the same thing and they owned 6/6 cards at that time.We do nothing that was not allowed to our enemies. We were under their attack for a long time, we survived and became stronger. Despite you comparing us with dogs,I still answer your questions, although I do not have to answer. If...
by Mr_Maks
Sun Aug 11, 2019 9:28 pm
Forum: Suggestions and new ideas
Topic: New idea for PvP
Replies: 39
Views: 287

Re: New idea for PvP

Armor in PVP and on monsters works the same.
If your dex is higher than the enemy of the character or monster, it can hit you with a critical attack that deals pure damage ignoring armor.
Arm stats(gear and level) useless if your dex higher then opponent.This is really only numbers.
by Mr_Maks
Sat Aug 10, 2019 7:48 pm
Forum: Suggestions and new ideas
Topic: New idea for PvP
Replies: 39
Views: 287

Re: New idea for PvP

It is too easily get around with using log out from game.This will only complicate the game for the mage and all.
by Mr_Maks
Sun Jul 21, 2019 9:58 am
Forum: Clans
Topic: Clan "rules"
Replies: 46
Views: 1061

Re: Clan "rules"

As for the addition of crafting shells for clan players in their backpack? This would allow to create them without using the so-called spam clan to build a tower for their craft.
by Mr_Maks
Sun Jul 21, 2019 9:26 am
Forum: Clans
Topic: Clan "rules"
Replies: 46
Views: 1061

Re: Clan "rules"

Yes, this is what I was talking about 75k hp is ridiculous considering that now players have a huge level up to 14000 with a loss of 35k(with double dmg 70k)which will not allow them to be used without specially built buildings to protect them.That's why I propose to improve their health so that the...
by Mr_Maks
Sat Jul 20, 2019 8:07 am
Forum: Clans
Topic: Clan "rules"
Replies: 46
Views: 1061

Re: Clan "rules"

To be honest, we again misunderstand. I am not saying to add an ordinary siege hp + 50%.I'm talking about making a catapult 50% hp from a normal siege hp (for example ordinary siege have 3m hp and catapult have 1.5m)so that it can be used because now it is impossible due to the fact that the catapul...
by Mr_Maks
Fri Jul 19, 2019 8:28 pm
Forum: Clans
Topic: Clan "rules"
Replies: 46
Views: 1061

Re: Clan "rules"

I don't know maybe this is a problem with the translation but I didn’t say to the rule was changed.All good with it. My idea is to increase hp catapults because they are now useless in the attack.Perhaps comparing them with hp siege, I got excited and it will be too much but I think this change is n...
by Mr_Maks
Fri Jul 19, 2019 6:47 pm
Forum: Clans
Topic: Clan "rules"
Replies: 46
Views: 1061

Re: Clan "rules"

Frankly, the only option where can destroy someone's base in less than 7 days is that they do not resist or do not know what to do when they are attacked and give up. I know a few examples about what this phrase might be and I could explain each of them. If this concerns 4.2 and -3.-3, moreover, tha...
by Mr_Maks
Fri Jul 19, 2019 9:14 am
Forum: Clans
Topic: Clan "rules"
Replies: 46
Views: 1061

Re: Clan "rules"

This is logical, but the defense team can also use it and much easier.While the siegers must have at least 10 people online at one time.Meanwhile, as builder can heal his building alone in his good time,but one warrior cannot siege alone due to the fact that the catapult has too little HP. Improving...
by Mr_Maks
Fri Jul 19, 2019 8:02 am
Forum: Clans
Topic: Clan "rules"
Replies: 46
Views: 1061

Re: Clan "rules"

The problem is that such buildings as castles can even be destroyed by a huge team in 2 days. But no one can play for 2 days without a break, and when the attacker goes to bed the defender heals their buildings and as a result they are invulnerable. As for the fact that the building cannot be built ...