Search found 19 matches

by Anthony
Fri Dec 21, 2018 9:39 pm
Forum: New version announcements
Topic: Today fixes
Replies: 14
Views: 509

Re: Today fixes

HEHE nice hope we are gonna have new pet or monsters for lvl 500 to 820, this levels are the worst to enjoy in FT losing so much money, and I mean real money :lol: more than 10 pets died lol
by Anthony
Sun Jul 22, 2018 4:30 pm
Forum: Suggestions and new ideas
Topic: ALL CURRENT IDEAS AND SUGGESTIONS!
Replies: 686
Views: 96577

Re: ALL CURRENT IDEAS AND SUGGESTIONS!

I agree LK
That's what was missing from the game
by Anthony
Sun Jul 15, 2018 8:10 pm
Forum: Suggestions and new ideas
Topic: New rebirth spot
Replies: 7
Views: 371

Re: New rebirth spot

You rebirth at the same map because its linked to the principal quest, so you cant rebirth another place without finished this quest... :)
by Anthony
Sat Jul 14, 2018 5:37 pm
Forum: Suggestions and new ideas
Topic: Monster/Enemey & Pets
Replies: 4
Views: 308

Re: Monster/Enemey & Pets

Yes the pets/enemies info sorry :)
by Anthony
Sat Jul 14, 2018 5:17 pm
Forum: Suggestions and new ideas
Topic: Monster/Enemey & Pets
Replies: 4
Views: 308

Re: Monster/Enemey & Pets

Yes nice idea, but maybe it could be embarrassing to have 4 suggestions, I propose to just stock all the enemies infos in another place :) Like my idea :roll: The stats of the enemies will be directly in the book or in the options. This will prevent you from dying stupidly by trying to click on the ...
by Anthony
Sat Jul 14, 2018 3:21 pm
Forum: Suggestions and new ideas
Topic: Map - Enemy (monsters) position/Stats
Replies: 3
Views: 279

Re: Map - Enemy position

Hihi thanks :D
by Anthony
Sat Jul 14, 2018 2:16 pm
Forum: Suggestions and new ideas
Topic: Map - Enemy (monsters) position/Stats
Replies: 3
Views: 279

Map - Enemy (monsters) position/Stats

Hellow :D I would propose to add an option which would know where the monsters are located on the map. However, it will not be that easy to have his info, I let you see what I propose below. This option would allow to : Show on the map the location of the enemies. It will be necessary to access in ...
by Anthony
Sun Jul 08, 2018 12:14 pm
Forum: Suggestions and new ideas
Topic: Clarify the vision of new players
Replies: 12
Views: 566

Re: Clarify the vision of new players

I think the outlaw island/jail is too easy to escape :(
Its only 50 cents to go, it should be rather like 20% of the player money, but add a minimum price, because some players gonna only let the minimum of money on them to not lose too much. It should prohibit access to others too.
by Anthony
Wed Jul 04, 2018 6:35 pm
Forum: Suggestions and new ideas
Topic: Clarify the vision of new players
Replies: 12
Views: 566

Re: Clarify the vision of new players

Yes tradding spam is a problem this can be adjust easy I think, or maybe GM's already working on it (trade abuse bug should be adjust for the next update), and we can change the place of the river if its a problem. If the spawn is only "players at single figures levels" they dont need high lvls stuf...
by Anthony
Wed Jul 04, 2018 5:30 pm
Forum: Suggestions and new ideas
Topic: Clarify the vision of new players
Replies: 12
Views: 566

Re: Clarify the vision of new players

This would be a good idea since start map is the map that usually has heavy traffic and a lot of things going on. I like your idea of a new map this new map could be a tutorial map where only the new players (level 0) spawn and they're could be the npc's for them to talk to to teach them about how ...