Search found 260 matches

by Syor
Sat Dec 21, 2019 12:08 pm
Forum: Suggestions and new ideas
Topic: Adjust drop rates
Replies: 10
Views: 349

Re: Adjust drop rates

obviously you're right Leone. But to give an example yesterday I made 6 levels from the red Monsters and only 1 helmet I received in drop. 6 levels but do you know how many Reds I shot down ???? I don't say much but 1 helmet each level would be fine in my opinion ..... it would be more honest. Tnks
by Syor
Sat Dec 21, 2019 10:12 am
Forum: Suggestions and new ideas
Topic: Gears , playstyles and skilltree
Replies: 30
Views: 5596

Re: Gears , playstyles and skilltree

Omissis img not sure if its possible but here is some ideas on class specializations and skill possibilities. also a possible 3 types of passive side class(crafter,builder,seiger) perfect I like it very much, however the double way of each class would be chosen by 4 skills. I'll explain At level 30...
by Syor
Sat Dec 21, 2019 10:04 am
Forum: Suggestions and new ideas
Topic: Adjust drop rates
Replies: 10
Views: 349

Re: Adjust drop rates

It's true!!! I myself wanted to make such a post. At the first levels the drop is good, it allows you to buy equipment But at high levels you can't afford even a helmet with the drop and it's not fair to make money only after spending real money. I am very much in favor of increasing the drop percen...
by Syor
Fri Dec 20, 2019 8:38 pm
Forum: Suggestions and new ideas
Topic: Skill Tree FT
Replies: 14
Views: 665

Re: Skill Tree FT

I'm trying to create a skill tree.
But it is not easy. It's very difficult
Too many skills to invent, lots of them.
Now I have almost finished the dwarf also following the ideas I took in this post.

Publish ideas on ideas that the big boss likes the initiative. 's take advantage 😁😁😁
by Syor
Fri Dec 20, 2019 1:44 pm
Forum: New version announcements
Topic: Day & night, lights
Replies: 99
Views: 5256

Re: Day & night, lights

True
The helmet sheds more light, but I preferred a real helmet to wear to have a better view.
I think it's more realistic.
Thanks Comb for all these nice additions, nice job bro

Mod...royal..real...
by Syor
Thu Dec 19, 2019 9:25 pm
Forum: New version announcements
Topic: Day & night, lights
Replies: 99
Views: 5256

Re: Day & night, lights

Melkor wrote:
Thu Dec 19, 2019 8:18 pm
How about a craftable night vision potion. Make it last for say 30 to 60 minutes.
It would allow you to see the entire area like it was without darkness.
Uhm......Interesting
You could create an infravision helmet ..... or craft .....

Uhm......
by Syor
Thu Dec 19, 2019 5:11 pm
Forum: New version announcements
Topic: Day & night, lights
Replies: 99
Views: 5256

Re: Day & night, lights

but let's say that the magic torch can go well (as long as it is infinite) but there are those who, like me, spend a lot of time in the basement ... both for stones and for making XP. I believe that a solution must be found, as they say above, that pets are my responsibility, but so they die and I d...
by Syor
Thu Dec 19, 2019 12:08 pm
Forum: Suggestions and new ideas
Topic: Skill Tree FT
Replies: 14
Views: 665

Re: Skill Tree FT

However I am always in favor of personalizing my character. So I am in favor of: Keep the 3 class skills as they are now, without changing them. Add to the next levels 1 choice skill of 3, eg paladin, massacre, etc. Etc. As proposed above At the highest levels, choose the 5 permanent ability to choo...
by Syor
Thu Dec 19, 2019 11:47 am
Forum: Suggestions and new ideas
Topic: Skill Tree FT
Replies: 14
Views: 665

Re: Skill Tree FT

viewtopic.php?f=8&t=17255&p=119781#p119781


I also proposed something to add skills by completing a complete set of equipment.But he was ignored 😭
by Syor
Thu Dec 19, 2019 11:12 am
Forum: New version announcements
Topic: Day & night, lights
Replies: 99
Views: 5256

Re: Day & night, lights

Azz really!!!
Take slaps from archers and you don't even know where they come from ..... LOL