Search found 674 matches
- Sun Aug 23, 2015 4:58 am
- Forum: Suggestions and new ideas
- Topic: Concrete suggestions to balance classes etc.
- Replies: 423
- Views: 237695
Re: Concrete suggestions to balance classes etc.
Very true and well thought through. Thereare mmany ways to help ballance out the pvp. Like even if a swordsman/ogre/dwarf/archer attack speed depended on how fast they could tap the attack icon like our mages spells. And instead of mana the mele and archer etc classes have stamina. Our skills can be...
- Sun Aug 23, 2015 3:44 am
- Forum: Suggestions and new ideas
- Topic: Concrete suggestions to balance classes etc.
- Replies: 423
- Views: 237695
Re: Concrete suggestions to balance classes etc.
The reason for that is because i think mages are about attavk speed 11 or attack speed 13. If we converted spells-per-sec into attack speed (blitz, chime in bro. Cant remember the exact number) Str and Arm are related stats. -their a 1 for 1 so their even in the sense 1 point of str/arm cancels out...
- Sun Aug 23, 2015 2:13 am
- Forum: Suggestions and new ideas
- Topic: necromancer's and berserkers
- Replies: 7
- Views: 4981
Re: necromancer's and berserkers
Necromancer's take up the space of 2 dragons one on top of the other they are the largest creatures in the ft world the stats will be added soon I just wanted to show what ive been working on.
- Sun Aug 23, 2015 2:06 am
- Forum: Suggestions and new ideas
- Topic: necromancer's and berserkers
- Replies: 7
- Views: 4981
necromancer's and berserkers
Compbatant I would like a reply from specifically you letting me know if I'm waisting my time designing things for the game. You know as well as I do that designs in gear and units and maps and quests etc take a lot of time and and concentration. Will mine possably go anywhere in ftmmorpg?