Search found 344 matches

by Secular
Wed Dec 10, 2014 9:41 pm
Forum: Bugs
Topic: clan map bug or glitch
Replies: 6
Views: 3017

Re: clan map bug or glitch

Gandalf wrote:this link points to the moderators subforum. so noone but the team can read the link.

please check new version announcement instead ;)
Thanks for that, I didn't even notice :x
by Secular
Wed Dec 10, 2014 8:19 pm
Forum: Clans
Topic: cant build
Replies: 14
Views: 6736

Re: cant build

ATM each clan can have 15 building structures. IMO 15 for each clan is too much maybe more like 8 or 10. No need for the additional space now that pets make extra bags As Cleopatra said, 15 is too much, even in my opinion. I'm sure the rest of the team agrees as well. By restricting 8 structures pe...
by Secular
Wed Dec 10, 2014 2:44 pm
Forum: Off-topic
Topic: admin...
Replies: 2
Views: 2040

Re: admin...

Sorry to hear PiVoRuS - at least now you know to be more careful with your account and have a strong alpha-numeric password.

You can warn others from your mistake who may be doing account trading and placing too much benevolence/trust in someone by giving them a heads-up on the risks.
by Secular
Tue Dec 09, 2014 9:48 pm
Forum: Bugs
Topic: PETS BLOCKING THE WAY............................
Replies: 13
Views: 8096

Re: PETS BLOCKING THE WAY............................

compbatant wrote:I improved server code. Now it should't happen again.
Thread Closed

See: (viewtopic.php?f=2&t=5453)
by Secular
Tue Dec 09, 2014 4:12 am
Forum: Off-topic
Topic: Happy Holidays
Replies: 6
Views: 3760

Re: Happy Holidays

Likewise Parkbones :)
by Secular
Mon Dec 08, 2014 9:44 pm
Forum: Bugs
Topic: Bug about walls
Replies: 8
Views: 4349

Re: Bug about walls

This seems like it would require revamping in the code of many objects, so it may be time consuming and possibly even a hassle — although a realistic suggestion nonetheless.
by Secular
Mon Dec 08, 2014 9:41 pm
Forum: Bugs
Topic: Entering tower from the top?
Replies: 11
Views: 6169

Re: Entering tower from the top?

blitzcraig wrote:You can definitely think of it as a flaw...but I prefer to consider it a secret entrance ;)
Wow, I never noticed this, interesting!
I don't think of it as high-priority though when it comes to game bugs and glitches.
by Secular
Mon Dec 08, 2014 9:37 pm
Forum: Suggestions and new ideas
Topic: Long distance messages
Replies: 1
Views: 1586

Re: Long distance messages

As I recall from a similar thread, I think we should have a notification (number) on one of our menus, thus allowing us to view DM's at our leisure - this would eliminate interruption when fleeing from a mob of baddies or when in a PvP scenario. I hope this suggestion gets the needed attention. :) G...
by Secular
Mon Dec 08, 2014 9:31 pm
Forum: Suggestions and new ideas
Topic: Unfreeze potion
Replies: 2
Views: 1851

Re: Unfreeze potion

I think a 'thawing potion' idea here would be perfect to remove (and resist for 'x' seconds) mage's slow spell.
by Secular
Mon Dec 08, 2014 9:28 pm
Forum: Suggestions and new ideas
Topic: Crafting revamped
Replies: 7
Views: 3608

Re: Crafting revamped

Fantastic suggestion Kollex, I agree with everything you've posted other than the mining implementation —
(I think a minute is fairly quick for obtaining ore).

I'd love to see this in-game someday, it would increase incentive greatly for crafting, and additionally, more crafting ideas.