Thanks for that, I didn't even noticeGandalf wrote:this link points to the moderators subforum. so noone but the team can read the link.
please check new version announcement instead
Search found 344 matches
- Wed Dec 10, 2014 9:41 pm
- Forum: Bugs
- Topic: clan map bug or glitch
- Replies: 6
- Views: 3017
Re: clan map bug or glitch
- Wed Dec 10, 2014 8:19 pm
- Forum: Clans
- Topic: cant build
- Replies: 14
- Views: 6736
Re: cant build
ATM each clan can have 15 building structures. IMO 15 for each clan is too much maybe more like 8 or 10. No need for the additional space now that pets make extra bags As Cleopatra said, 15 is too much, even in my opinion. I'm sure the rest of the team agrees as well. By restricting 8 structures pe...
Re: admin...
Sorry to hear PiVoRuS - at least now you know to be more careful with your account and have a strong alpha-numeric password.
You can warn others from your mistake who may be doing account trading and placing too much benevolence/trust in someone by giving them a heads-up on the risks.
You can warn others from your mistake who may be doing account trading and placing too much benevolence/trust in someone by giving them a heads-up on the risks.
- Tue Dec 09, 2014 9:48 pm
- Forum: Bugs
- Topic: PETS BLOCKING THE WAY............................
- Replies: 13
- Views: 8096
Re: PETS BLOCKING THE WAY............................
Thread Closedcompbatant wrote:I improved server code. Now it should't happen again.
See: (viewtopic.php?f=2&t=5453)
- Tue Dec 09, 2014 4:12 am
- Forum: Off-topic
- Topic: Happy Holidays
- Replies: 6
- Views: 3760
Re: Happy Holidays
Likewise Parkbones
- Mon Dec 08, 2014 9:44 pm
- Forum: Bugs
- Topic: Bug about walls
- Replies: 8
- Views: 4349
Re: Bug about walls
This seems like it would require revamping in the code of many objects, so it may be time consuming and possibly even a hassle — although a realistic suggestion nonetheless.
- Mon Dec 08, 2014 9:41 pm
- Forum: Bugs
- Topic: Entering tower from the top?
- Replies: 11
- Views: 6169
Re: Entering tower from the top?
Wow, I never noticed this, interesting!blitzcraig wrote:You can definitely think of it as a flaw...but I prefer to consider it a secret entrance
I don't think of it as high-priority though when it comes to game bugs and glitches.
- Mon Dec 08, 2014 9:37 pm
- Forum: Suggestions and new ideas
- Topic: Long distance messages
- Replies: 1
- Views: 1586
Re: Long distance messages
As I recall from a similar thread, I think we should have a notification (number) on one of our menus, thus allowing us to view DM's at our leisure - this would eliminate interruption when fleeing from a mob of baddies or when in a PvP scenario. I hope this suggestion gets the needed attention. :) G...
- Mon Dec 08, 2014 9:31 pm
- Forum: Suggestions and new ideas
- Topic: Unfreeze potion
- Replies: 2
- Views: 1851
Re: Unfreeze potion
I think a 'thawing potion' idea here would be perfect to remove (and resist for 'x' seconds) mage's slow spell.
- Mon Dec 08, 2014 9:28 pm
- Forum: Suggestions and new ideas
- Topic: Crafting revamped
- Replies: 7
- Views: 3608
Re: Crafting revamped
Fantastic suggestion Kollex, I agree with everything you've posted other than the mining implementation —
(I think a minute is fairly quick for obtaining ore).
I'd love to see this in-game someday, it would increase incentive greatly for crafting, and additionally, more crafting ideas.
(I think a minute is fairly quick for obtaining ore).
I'd love to see this in-game someday, it would increase incentive greatly for crafting, and additionally, more crafting ideas.