Search found 37 matches

by ZATRIION
Sun Apr 05, 2020 12:23 pm
Forum: Help wanted
Topic: Upgrade weapon 1500+2
Replies: 1
Views: 1071

Upgrade weapon 1500+2

Please /pos where craft weapon 1500+1+2 with ancient weapon and staff 1500+0

Need pos for test server!
by ZATRIION
Sun Apr 05, 2020 6:54 am
Forum: Suggestions and new ideas
Topic: Donat Pet Survival Idea
Replies: 8
Views: 2901

Re: Donat Pet Survival Idea

I think - as discussed before in many threads - that a big part of the problem is that some players insist upon taking weak pets to level at maps where the pets die quickly. Huge rewards- yes, but also a huge gamble. Let's put some responsibility upon these players' shoulders and not reward them fu...
by ZATRIION
Sat Apr 04, 2020 9:59 pm
Forum: Suggestions and new ideas
Topic: Donat Pet Survival Idea
Replies: 8
Views: 2901

Re: Donat Pet Survival Idea

Imrazor wrote:
Sat Apr 04, 2020 9:35 pm
What is a donat pet?
Well ... this is a strange question, whose pet can be obtained by donating money, why does this sound strange to you? you should not worry so much than the topic itself :)
by ZATRIION
Sat Apr 04, 2020 8:28 pm
Forum: Bugs
Topic: Thorr
Replies: 23
Views: 7696

Re: Thorr

Time when this heppened: Screenshot_20200403-221917.png I atked thorr he had full 2k gear on and he could outheal me..he had no sieges...i had 10k mana on and im 4633 mage thorr is 2300...how is it possible that 2.3k mage outheal me?he had 46%resist on tho..i would like to ask gms to check it pleas...
by ZATRIION
Sat Apr 04, 2020 7:51 pm
Forum: Suggestions and new ideas
Topic: Donat Pet Survival Idea
Replies: 8
Views: 2901

Re: Donat Pet Survival Idea

I’m playing and watching how fast even for pets with 200k HP the squeeze is terrible and I was drawn to the idea of adding regeneration ability to donated pets, which will work even in attack mode! Or to speed up the regeneration of pet’s HP by 25-30% so as not to lose pets at the same from players...
by ZATRIION
Sat Apr 04, 2020 7:49 pm
Forum: Suggestions and new ideas
Topic: Donat Pet Survival Idea
Replies: 8
Views: 2901

Donat Pet Survival Idea

I’m playing and watching how fast even for pets with 200k HP the squeeze is terrible and I was drawn to the idea of adding regeneration ability to donated pets, which will work even in attack mode! Or to speed up the regeneration of pet’s HP by 25-30% so as not to lose pets at the same from players...
by ZATRIION
Sun Mar 29, 2020 2:42 pm
Forum: Suggestions and new ideas
Topic: Map 0.0
Replies: 23
Views: 7010

Re: Map 0.0

Does anyone else have a big problem reading black print on the black background of the forum? Even increasing it in size was difficult to read. Everyone's opinion is important and is worth reading so how about a brighter color? Thank you! I see the whole text well, I think you should check your eye...
by ZATRIION
Fri Mar 27, 2020 4:06 pm
Forum: Suggestions and new ideas
Topic: Location level a information
Replies: 12
Views: 3516

Re: Location level a information

I think this idea deserves consideration. As you enter a location, a pop up appears 'suggested level = 500' or whatever. It would probably help the GM team as well for when players contact them about pets being killed. There are some maps where it may be difficult to advise a suggested level. For e...
by ZATRIION
Fri Mar 27, 2020 3:58 pm
Forum: Off-topic
Topic: Location 0,2 dangerous for low levels
Replies: 7
Views: 3132

Re: Location 0,2 dangerous for low levels

Fairies would be much easier to block off than the tough monsters on map 0, 2 (don't forget pink mages or whatever they are) as the path to the WEISSTEIN leads through them. I would remove the worms as demons in Veshtein, but many players will be against it, as well as the opinions of those who the...
by ZATRIION
Fri Mar 27, 2020 3:56 pm
Forum: Off-topic
Topic: Location 0,2 dangerous for low levels
Replies: 7
Views: 3132

Re: Location 0,2 dangerous for low levels

Leone wrote:
Fri Mar 27, 2020 2:57 pm
There was a similar thread to this recently about the fairy map Someone suggested putting a door at the fairy island entrance to prevent them getting out.

How about keeping the worms there, but putting a wall to cordon off that section of the map?
A wall would be a great idea for this map.