Search found 1627 matches
- Sat May 28, 2016 7:16 pm
- Forum: New versions, changes & announcements
- Topic: Upcoming changes: Clans - Structures Upkeep
- Replies: 132
- Views: 62120
Re: Upcoming changes: Clans - Structures Upkeep
Perhaps a simple option to merge an alliance would work.
- Sat May 28, 2016 6:03 pm
- Forum: Off-topic
- Topic: Party Music
- Replies: 3
- Views: 2536
Party Music
Terminator suggested a party. To me that means fun, friends, and good music. So tell me: what do you like to listen to while you play? Post your playlist here.
- Sat May 28, 2016 5:36 pm
- Forum: New versions, changes & announcements
- Topic: Upcoming changes: Clans - Structures Upkeep
- Replies: 132
- Views: 62120
Re: Upcoming changes: Clans - Structures Upkeep
That as a goal seems reasonable as too many maps would eventually put strain on servers.
- Fri May 27, 2016 2:25 am
- Forum: Offline Game
- Topic: An unusual idea...
- Replies: 4
- Views: 4017
Re: An unusual idea...
Especially if they add the clan maps. (Off-topic) Saw your other recent posts. Another reason I don't play online.
- Thu May 26, 2016 12:12 am
- Forum: Bugs
- Topic: Bug quest log ?
- Replies: 2
- Views: 2593
Re: Bug quest log ?
RPG V4.12.6 also has this description.
- Wed May 25, 2016 11:48 pm
- Forum: Suggestions and new ideas
- Topic: Road based speed increase
- Replies: 8
- Views: 5078
Re: Road based speed increase
So long as it applies to monsters (flying types excluded), why not? However, then blitzbees could become even more dangerous. Flying-type skins might also accidentally gain a benefit, too.
- Wed May 25, 2016 10:34 pm
- Forum: New versions, changes & announcements
- Topic: Access to beta versions
- Replies: 35
- Views: 26700
Re: Access to beta versions
Anyone know if a new beta has been released recently?
- Wed May 25, 2016 1:32 pm
- Forum: Suggestions and new ideas
- Topic: Road based speed increase
- Replies: 8
- Views: 5078
Re: Road based speed increase
Ardesia wrote: Were the roads simply graphical elements of the maps, I would agree with you. They are not. Avatars tend to drift from straight walking, heading roads, as soon as they can. That means they "know" where roads are, thus implying that roads are not merely graphics but actual i...
- Wed May 25, 2016 5:02 am
- Forum: Offline Game
- Topic: An unusual idea...
- Replies: 4
- Views: 4017
Re: An unusual idea...
Another possibility could be adding some of the building aspects from the mmo on the offline game. This could allow some of us who don't play online to experience and enjoy the higher crafting and town building. Might even tempt some to go online...
- Wed May 25, 2016 2:53 am
- Forum: Suggestions and new ideas
- Topic: Road based speed increase
- Replies: 8
- Views: 5078
Re: Road based speed increase
The primary problem with this would be having to write specific coding into the editor for these spaces on the map and then recompiling the entire world. Not impossible, but definitely a daunting task.