Search found 1627 matches

by madmaniacal1
Sat May 28, 2016 7:16 pm
Forum: New versions, changes & announcements
Topic: Upcoming changes: Clans - Structures Upkeep
Replies: 132
Views: 62120

Re: Upcoming changes: Clans - Structures Upkeep

Perhaps a simple option to merge an alliance would work.
by madmaniacal1
Sat May 28, 2016 6:03 pm
Forum: Off-topic
Topic: Party Music
Replies: 3
Views: 2536

Party Music

Terminator suggested a party. To me that means fun, friends, and good music. So tell me: what do you like to listen to while you play? Post your playlist here.
by madmaniacal1
Sat May 28, 2016 5:36 pm
Forum: New versions, changes & announcements
Topic: Upcoming changes: Clans - Structures Upkeep
Replies: 132
Views: 62120

Re: Upcoming changes: Clans - Structures Upkeep

That as a goal seems reasonable as too many maps would eventually put strain on servers.
by madmaniacal1
Fri May 27, 2016 2:25 am
Forum: Offline Game
Topic: An unusual idea...
Replies: 4
Views: 4017

Re: An unusual idea...

Especially if they add the clan maps. (Off-topic) Saw your other recent posts. Another reason I don't play online.
by madmaniacal1
Thu May 26, 2016 12:12 am
Forum: Bugs
Topic: Bug quest log ?
Replies: 2
Views: 2593

Re: Bug quest log ?

RPG V4.12.6 also has this description.
by madmaniacal1
Wed May 25, 2016 11:48 pm
Forum: Suggestions and new ideas
Topic: Road based speed increase
Replies: 8
Views: 5078

Re: Road based speed increase

So long as it applies to monsters (flying types excluded), why not? However, then blitzbees could become even more dangerous. Flying-type skins might also accidentally gain a benefit, too.
by madmaniacal1
Wed May 25, 2016 10:34 pm
Forum: New versions, changes & announcements
Topic: Access to beta versions
Replies: 35
Views: 26700

Re: Access to beta versions

Anyone know if a new beta has been released recently?
by madmaniacal1
Wed May 25, 2016 1:32 pm
Forum: Suggestions and new ideas
Topic: Road based speed increase
Replies: 8
Views: 5078

Re: Road based speed increase

Ardesia wrote: Were the roads simply graphical elements of the maps, I would agree with you. They are not. Avatars tend to drift from straight walking, heading roads, as soon as they can. That means they "know" where roads are, thus implying that roads are not merely graphics but actual i...
by madmaniacal1
Wed May 25, 2016 5:02 am
Forum: Offline Game
Topic: An unusual idea...
Replies: 4
Views: 4017

Re: An unusual idea...

Another possibility could be adding some of the building aspects from the mmo on the offline game. This could allow some of us who don't play online to experience and enjoy the higher crafting and town building. Might even tempt some to go online...
by madmaniacal1
Wed May 25, 2016 2:53 am
Forum: Suggestions and new ideas
Topic: Road based speed increase
Replies: 8
Views: 5078

Re: Road based speed increase

The primary problem with this would be having to write specific coding into the editor for these spaces on the map and then recompiling the entire world. Not impossible, but definitely a daunting task.