its the same on grass, sand and in dungeons. really hard to see the name
Search found 109 matches
- Fri Sep 04, 2020 4:34 pm
- Forum: New versions, changes & announcements
- Topic: Recent changes
- Replies: 74
- Views: 26451
- Fri Sep 04, 2020 12:37 pm
- Forum: Help wanted
- Topic: About Craft Exp
- Replies: 44
- Views: 19975
- Thu Sep 03, 2020 12:43 pm
- Forum: Development area
- Topic: New if not upgraded skills for the archer class
- Replies: 5
- Views: 4843
Re: New if not upgraded skills for the archer class
Simple question:
What about dwarfs pvp skills?
Half jokes aside, archers still has pretty decent skills compared to dwarfs (saw many post/topic asking for dwarf rework and nothing happened yet), so i dont think its likely for archers.
The freeze arrow is a valid concern, it needs a rework though
What about dwarfs pvp skills?
Half jokes aside, archers still has pretty decent skills compared to dwarfs (saw many post/topic asking for dwarf rework and nothing happened yet), so i dont think its likely for archers.
The freeze arrow is a valid concern, it needs a rework though
- Thu Sep 03, 2020 12:40 pm
- Forum: Help wanted
- Topic: I'm new
- Replies: 136
- Views: 27953
Re: I'm new
pm me when you log on
i remembered you will need a 50axe, 50shield and 75plate for a quest (pretty sure you can do this quest now). ill log in a bit and start gathering for those after lving up
i remembered you will need a 50axe, 50shield and 75plate for a quest (pretty sure you can do this quest now). ill log in a bit and start gathering for those after lving up
- Thu Sep 03, 2020 12:34 pm
- Forum: Suggestions and new ideas
- Topic: Suggestion for mage
- Replies: 1
- Views: 962
Re: Suggestion for mage
even though i personally think mages are strong this still needs a "fix" maybe halve the cooldown or something similar (dont make it spammable though; no class has infinite spammable stun item either). 2-3sec cooldown seems acceptable too (not playing mage acc, but plan on making one of ea...
- Thu Sep 03, 2020 12:15 pm
- Forum: Help wanted
- Topic: About Craft Exp
- Replies: 44
- Views: 19975
Re: About Craft Exp
did a bit of calculation (only for fancy legs and gold plates as those are the only ones from the above pictures that need items from shops) fancy legs: 500gold material, 450k selling price at shop (have to fail 900 without a single success; if you succeed 1/900 you made 500gold profit) gold plates:...
- Wed Sep 02, 2020 1:35 pm
- Forum: Help wanted
- Topic: About Craft Exp
- Replies: 44
- Views: 19975
Re: About Craft Exp
For levels 30-49 make Fancy Legs. The success rate is low, so you get a lot of Exp. This item is only available at Craft. However, it may be difficult to sell on MAP0.0 because of the low level. Low level players do not have much money. Materials must be bought at the Shop. Buy Steel Legs at Silver...
- Wed Sep 02, 2020 11:54 am
- Forum: Suggestions and new ideas
- Topic: Craft adjustment to account for item level
- Replies: 20
- Views: 6707
Re: Craft adjustment to account for item level
now that 30robea were moved from a shop item to being a drop this is a much needed "fix"
love the idea
love the idea
- Tue Sep 01, 2020 10:37 pm
- Forum: Help wanted
- Topic: Hobbs Gold Mine Walkthrough
- Replies: 27
- Views: 12221
Re: Hobbs Gold Mine Walkthrough
only posted it so those who plan to do it in the future will be prepared
- Tue Sep 01, 2020 11:22 am
- Forum: Help wanted
- Topic: I'm new
- Replies: 136
- Views: 27953
Re: I'm new
ogre halflings are risky pets (low hp).
as for clans; you can build (hammers ), you can go to clan map, and you can attack any clanned player (regardless of lvl). you can craft at some clan buildings too (i beleive "siege" pets are clan exclusive).
as for clans; you can build (hammers ), you can go to clan map, and you can attack any clanned player (regardless of lvl). you can craft at some clan buildings too (i beleive "siege" pets are clan exclusive).