Search found 771 matches

by Arashiko
Mon Dec 19, 2016 5:23 am
Forum: Suggestions and new ideas
Topic: Warnings
Replies: 2
Views: 1742

Warnings

There are certain areas that, if blundered into, spell instant death for new players. Clan territory, Martek's Colosseum, etc. Surely someone entering these should first get a warning? I wandered by accident into the Colosseum and was killed on the stairs by someone camping there, despite the fact t...
by Arashiko
Mon Dec 19, 2016 1:54 am
Forum: Suggestions and new ideas
Topic: Concrete suggestions to balance classes etc.
Replies: 423
Views: 235330

Re: Concrete suggestions to balance classes etc.

The ability to freeze opponents way overpowers PvP That ability should simply be removed from the game Players who are not interested in clans, or in PvP, just co-operative PvM get preyed upon by asses who just freeze someone and then kill them. I propose that a) outlaws lose the ability to freeze a...
by Arashiko
Mon Dec 12, 2016 3:22 pm
Forum: Suggestions and new ideas
Topic: ALL CURRENT IDEAS AND SUGGESTIONS!
Replies: 864
Views: 451416

Re: ALL CURRENT IDEAS AND SUGGESTIONS!

Not a good idea to respawn where the player died. If the enemy is sufficiently dangerous (some kill players with just one blow), they're likely to die again almost immediately. I'd go for the start map every time As for losing XP, the XP loss is too high IMO. It really would be helpful to have a pro...
by Arashiko
Sun Dec 11, 2016 11:22 pm
Forum: Suggestions and new ideas
Topic: Bank blockers
Replies: 2
Views: 1887

Bank blockers

Please can we increase the number of people who can use the bank?

At the moment it's just 1 person at a time, and if they stand around after completing their transactions it blocks the bank for everyone else.

Surely it's not too hard to have multiple customers :?:
by Arashiko
Sun Dec 11, 2016 3:26 am
Forum: Suggestions and new ideas
Topic: Update manuals pls
Replies: 5
Views: 3445

Update manuals pls

The PDF for quests, monsters and items should be updated please.

The neon crocy isn't mentioned for example, and some of the quests don't have the location of the recipient of the quest items.
by Arashiko
Fri Dec 09, 2016 9:59 pm
Forum: New versions, changes & announcements
Topic: New feature: Trade Affinity
Replies: 48
Views: 58904

Re: New feature: Trade Affinity

Oh thanks. Didn't realise
Cheers
Ara
by Arashiko
Thu Dec 08, 2016 5:40 pm
Forum: New versions, changes & announcements
Topic: New feature: Trade Affinity
Replies: 48
Views: 58904

Re: New feature: Trade Affinity

Interesting that fairies aren't on that list LOL.
Forget mining and chopping, they should be bloody good at fishing. Crafting? Maybe making magical jewellery. :lol:
by Arashiko
Thu Dec 08, 2016 5:29 pm
Forum: Suggestions and new ideas
Topic: Multiple Ideas
Replies: 11
Views: 6026

Re: Multiple Ideas

What's also useful could be that every town has an inn where: 1) Any non-outlaw player can enter. NPC ogres will evict outlaws. PvP in an inn is either forbidden or attracts instant outlaw status. Once inside patrons can chat and trade normally. 2) Players can rent a room which is private to them fo...
by Arashiko
Thu Dec 08, 2016 3:58 pm
Forum: Development area
Topic: Quest ideas - reward!
Replies: 199
Views: 179299

Re: Quest ideas - reward!

The Age of Firearms It is rumoured that an alchemist long ago discovered a rare item known as Smoke Powder. This Smoke Powder was used in a weapon known as a Arquebus This Arquebus far outranged any known missile weapon and penetrated even the toughest armour with ease. The secret of this weapon is ...
by Arashiko
Thu Dec 08, 2016 3:14 pm
Forum: Suggestions and new ideas
Topic: Dying
Replies: 0
Views: 1292

Dying

All too frequent In last 24 hours I've met 10 different monsters that have one-shotted me And each time I've died, even from monster attack, I lose 10% XP W T F I'm pissed. Perhaps some maps and Dungeons where the tougher monsters reside should simply be inaccessible to players below a certain level...