Search found 537 matches

by terminator
Mon Sep 09, 2019 2:29 am
Forum: Suggestions and new ideas
Topic: Removing Spawn Limit through Drop Chance Change
Replies: 84
Views: 29154

Re: Removing Spawn Limit through Drop Chance Change

Try these figures with fairy island trying to get 200 wand. I'd say that's the benchmark. 1/1000 drop Level 190 Monster 1/1000 = .1% High Level Nerf Setup with unlimited spawns 25 2.28% 50 1.14% 75 0.76% 100 0.57% 150 0.38% 250 0.23% 500 0.11% 1000 0.06% 1500 0.04% Buff All Idea with limited spawns...
by terminator
Mon Sep 09, 2019 2:22 am
Forum: Suggestions and new ideas
Topic: Removing Spawn Limit through Drop Chance Change
Replies: 84
Views: 29154

Re: Removing Spawn Limit through Drop Chance Change

OK totally confused now. My math knowledge tells me for every opening bracket "(" there must be a closing bracket ")" (((ML/PL)+1/(PL/(1.5*ML)))*CDR = NDR Your formula has 5 opening and 4 closing brackets. 1/1000 = .01% <- what's this .01%? Does not match -> 0,1% or 0.1% dependi...
by terminator
Sun Sep 08, 2019 11:27 pm
Forum: Suggestions and new ideas
Topic: Removing Spawn Limit through Drop Chance Change
Replies: 84
Views: 29154

Re: Removing Spawn Limit through Drop Chance Change

ID: 78 Name: Red Monster / Red Cyclop (lvl 100) Drop: 0,1% Odin’s Helm (237) Not a math guru here so using the Red monster as an example, how would that work for players of the following levels, some obvious ly are just "numbers" as I doubt a 25 or 50 could: 25 50 75 100 150 250 500 1000 ...
by terminator
Sun Sep 08, 2019 6:38 pm
Forum: Suggestions and new ideas
Topic: Removing Spawn Limit through Drop Chance Change
Replies: 84
Views: 29154

Re: Removing Spawn Limit through Drop Chance Change

Idea of the formula came thanks to MadManiac. Here is another idea for a formula to have as a possible drop limit. (((Monster_Level/Player_Level)+1/(Player_Level/(1.5*Monster_Level)))*Current Drop Rate = New Drop Rate For example, A player with the same level as the monster would have a 250% drop bu...
by terminator
Fri Sep 06, 2019 12:04 am
Forum: New versions, changes & announcements
Topic: New Formula For Players Over Level 3377
Replies: 202
Views: 103539

Re: New Formula For Players Over Level 3377

SellSword wrote: Thu Sep 05, 2019 11:29 pm A level cap of 5k would have several players over that mark already. Would you take a player of level 6500 or so and cap at 5k and give 1.5k credit for another character?
If we were doing that, I would say a 10k cap is more reasonable
by terminator
Thu Sep 05, 2019 10:44 pm
Forum: Suggestions and new ideas
Topic: Removing Spawn Limit through Drop Chance Change
Replies: 84
Views: 29154

Re: Removing Spawn Limit through Drop Chance Change

If spawn limiter was implemented to stop players from hoarding drops, why not just set a limiter on the amount of any one item a player can carry in their pack, (ie; 5 swamp bows max in players pack at any given time.) Speed Boots dropped from Crocy can only be dropped 1 at a time, and once player ...
by terminator
Thu Sep 05, 2019 6:20 am
Forum: Suggestions and new ideas
Topic: Removing Spawn Limit through Drop Chance Change
Replies: 84
Views: 29154

Re: Removing Spawn Limit through Drop Chance Change

Based on the ideas brought forth, I would say to switch the post thread topic to Ideas on how to improve spawn. From the poll results so far, it seems players want unlimited spawn and increased drop rate. Comment below the best idea you can think of, of how to implement this with as little abuse as ...
by terminator
Wed Sep 04, 2019 11:54 pm
Forum: Suggestions and new ideas
Topic: Removing Spawn Limit through Drop Chance Change
Replies: 84
Views: 29154

Re: Removing Spawn Limit through Drop Chance Change

I think that players need to keep in mind that the church altar for level 2,000 players requires those players to purposely go after lower level mobs to gather the random items that the altar requires for a chance to get a piece of 2k gear. This part of the game makes it necessary for higher level ...
by terminator
Wed Sep 04, 2019 10:50 pm
Forum: Suggestions and new ideas
Topic: Removing Spawn Limit through Drop Chance Change
Replies: 84
Views: 29154

Re: Removing Spawn Limit through Drop Chance Change

Im a bit hesistant about completely removing the spawn limit. I think I'd like it to be increased but not removed. I'll try and explain why. I'm not a numbers person, so haven't commented on the % post for that reason. Let's say a high level player is on a screen like ghost archers. There you can d...
by terminator
Wed Sep 04, 2019 9:03 pm
Forum: Suggestions and new ideas
Topic: Removing Spawn Limit through Drop Chance Change
Replies: 84
Views: 29154

Re: Removing Spawn Limit through Drop Chance Change

The spawn limit should stay. It is a good tool to keep autoclickers at bay. Of course, you run out of spawn before you could lay your hands at drops that you need to accomplish one task or another. But hey, there is no dearth of spawn points. You can easily move and explore the map for more spawn p...