Search found 39 matches
- Fri Dec 21, 2018 9:39 pm
- Forum: New versions, changes & announcements
- Topic: Today fixes
- Replies: 14
- Views: 8742
Re: Today fixes
HEHE nice hope we are gonna have new pet or monsters for lvl 500 to 820, this levels are the worst to enjoy in FT losing so much money, and I mean real money more than 10 pets died lol
- Sun Jul 22, 2018 4:30 pm
- Forum: Suggestions and new ideas
- Topic: ALL CURRENT IDEAS AND SUGGESTIONS!
- Replies: 864
- Views: 451030
Re: ALL CURRENT IDEAS AND SUGGESTIONS!
I agree LK
That's what was missing from the game
That's what was missing from the game
- Sun Jul 15, 2018 8:10 pm
- Forum: Suggestions and new ideas
- Topic: New rebirth spot
- Replies: 7
- Views: 3332
Re: New rebirth spot
You rebirth at the same map because its linked to the principal quest, so you cant rebirth another place without finished this quest...
- Sat Jul 14, 2018 5:37 pm
- Forum: Suggestions and new ideas
- Topic: Monster/Enemey & Pets
- Replies: 4
- Views: 2437
Re: Monster/Enemey & Pets
Yes the pets/enemies info sorry
- Sat Jul 14, 2018 5:17 pm
- Forum: Suggestions and new ideas
- Topic: Monster/Enemey & Pets
- Replies: 4
- Views: 2437
Re: Monster/Enemey & Pets
Yes nice idea, but maybe it could be embarrassing to have 4 suggestions, I propose to just stock all the enemies infos in another place :) Like my idea :roll: The stats of the enemies will be directly in the book or in the options. This will prevent you from dying stupidly by trying to click on the ...
- Sat Jul 14, 2018 3:21 pm
- Forum: Suggestions and new ideas
- Topic: Map - Enemy (monsters) position/Stats
- Replies: 3
- Views: 2617
Re: Map - Enemy position
Hihi thanks
- Sat Jul 14, 2018 2:16 pm
- Forum: Suggestions and new ideas
- Topic: Map - Enemy (monsters) position/Stats
- Replies: 3
- Views: 2617
Map - Enemy (monsters) position/Stats
Hellow :D I would propose to add an option which would know where the monsters are located on the map. However, it will not be that easy to have his info, I let you see what I propose below. This option would allow to : Show on the map the location of the enemies. It will be necessary to access in ...
- Sun Jul 08, 2018 12:14 pm
- Forum: Suggestions and new ideas
- Topic: Clarify the vision of new players
- Replies: 12
- Views: 5387
Re: Clarify the vision of new players
I think the outlaw island/jail is too easy to escape
Its only 50 cents to go, it should be rather like 20% of the player money, but add a minimum price, because some players gonna only let the minimum of money on them to not lose too much. It should prohibit access to others too.
Its only 50 cents to go, it should be rather like 20% of the player money, but add a minimum price, because some players gonna only let the minimum of money on them to not lose too much. It should prohibit access to others too.
- Wed Jul 04, 2018 6:35 pm
- Forum: Suggestions and new ideas
- Topic: Clarify the vision of new players
- Replies: 12
- Views: 5387
Re: Clarify the vision of new players
Yes tradding spam is a problem this can be adjust easy I think, or maybe GM's already working on it (trade abuse bug should be adjust for the next update), and we can change the place of the river if its a problem. If the spawn is only "players at single figures levels" they dont need high...
- Wed Jul 04, 2018 5:30 pm
- Forum: Suggestions and new ideas
- Topic: Clarify the vision of new players
- Replies: 12
- Views: 5387
Re: Clarify the vision of new players
This would be a good idea since start map is the map that usually has heavy traffic and a lot of things going on. I like your idea of a new map this new map could be a tutorial map where only the new players (level 0) spawn and they're could be the npc's for them to talk to to teach them about how ...