Search found 4659 matches

by LostKnight
Thu Mar 25, 2021 4:46 am
Forum: Suggestions and new ideas
Topic: Old Idea revisited: KeyRing
Replies: 11
Views: 739

Re: Old Idea revisited: KeyRing

Now if only Comp would agree.
by LostKnight
Wed Mar 24, 2021 4:51 pm
Forum: Off-topic
Topic: Post your funny screenshots.
Replies: 101
Views: 30297

Re: Post your funny screenshots.

Reminds me of the song "Chain Gang": 1960
by LostKnight
Wed Mar 24, 2021 4:46 pm
Forum: Suggestions and new ideas
Topic: Old Idea revisited: KeyRing
Replies: 11
Views: 739

Old Idea revisited: KeyRing

I saw this by SellSword today. We need the "One KeyRing" " One KeyRing to rule them all, One KeyRring to find them, One KeyRing to bring them all and in FT bind them. " Maybe a Crafted item. Plenty of NPCs looking for work. Isn't there one in Ardesia City that is available to anyone over level 20? T...
by LostKnight
Wed Mar 24, 2021 4:05 pm
Forum: Suggestions and new ideas
Topic: New idea shovel tresure
Replies: 19
Views: 574

Re: New idea shovel tresure

Maybe a crafted shovel. Shovel: Chance: 50% - Meteor or Soul stone with 2x wood trunks and 2x Steel Ingots One cannot make the shovel until you get a quest to find buried treasure. Then it appears on your menu like "Planks", "Fire Arrows" "Torch" And various Quests around FT leading your to places t...
by LostKnight
Mon Mar 22, 2021 3:57 pm
Forum: New versions, changes & announcements
Topic: Private houses
Replies: 1000
Views: 263276

Re: Private houses

Hmm...mobile house sort of defeats the idea of having one. Are we purposing being able to craft and store items anywhere you go? I would think it would be a one time only deal. And I know exactly where I'd move one - I wouldn't move either. But I know where I'd like another. When we are young (low ...
by LostKnight
Sat Mar 20, 2021 7:47 pm
Forum: New versions, changes & announcements
Topic: Private houses
Replies: 1000
Views: 263276

Re: Private houses

SellSword wrote:
Sat Mar 20, 2021 6:12 pm
Any of the new blood palace maps are off limits for houses.
IE: Rotting Catacombs and Blood Palace and sub-maps
by LostKnight
Sat Mar 20, 2021 5:18 am
Forum: Suggestions and new ideas
Topic: easy fix for dark dungeons
Replies: 28
Views: 3456

Re: easy fix for dark dungeons

Like Gullander and Leone I to prefer the light of the magic torch. Seems more natural.
by LostKnight
Fri Mar 19, 2021 4:15 pm
Forum: Suggestions and new ideas
Topic: easy fix for dark dungeons
Replies: 28
Views: 3456

Re: easy fix for dark dungeons

You do not need to wear the miner¿s helmet, just have it in your pack. Still uses a slot like the two torches, but you maintain the protection of your regular helmet. I say that because I see a lot of people "wearing" them. Some I've mentioned it to did not know. Maybe my saving grace is I play on a...
by LostKnight
Fri Mar 19, 2021 2:58 pm
Forum: Suggestions and new ideas
Topic: easy fix for dark dungeons
Replies: 28
Views: 3456

Re: easy fix for dark dungeons

And reading back a few posts, I agree that pets should have a light glow to them, at least equal to that of any character in the game that has no "light enhancement" feature!

Pretty hard to protect something in the dark what we cannot see.
by LostKnight
Fri Mar 19, 2021 2:53 pm
Forum: Suggestions and new ideas
Topic: easy fix for dark dungeons
Replies: 28
Views: 3456

Re: easy fix for dark dungeons

@ Blackbetty I prefer the light from the Magic Torch to the Miners Helmet. But I guess it is a matter of "eyesight" and or choice. And yes, I must admit, as I am sure everyone would, the Miner's Helmet is "brighter". Maybe that is why I prefer the Magic Torch. A nice subdued light and in a cave/land...