Map Editor instructions [updated editor 20.09.2017]

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blitzcraig
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Re: Map Editor instructions [updated editor 20.09.2017]

Post by blitzcraig » Sun May 13, 2018 6:05 pm

if you can run the editor, I you can get the list from there ;)
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LostKnight
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Re: Map Editor instructions [updated editor 20.09.2017]

Post by LostKnight » Sun May 13, 2018 6:14 pm

blitzcraig wrote:
Sun May 13, 2018 6:05 pm
if you can run the editor, I you can get the list from there ;)
I can tun it but it's all martian to me!
I had a "monsters.txt" file but no more. Not sure what the 'originat' name was. :(
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blitzcraig
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Re: Map Editor instructions [updated editor 20.09.2017]

Post by blitzcraig » Sun May 13, 2018 6:19 pm

if you're running the editor, there's something you can run caller "edit units" or something similar to that - it'll give you the stats for everything in the game (though you'll need to scroll through them all - I recommend sorting them by level) anyway, get the info you need and update an old copy of monsters list... share it with everybody on the forum and accept the "thank you's" ;)
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LostKnight
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Re: Map Editor instructions [updated editor 20.09.2017]

Post by LostKnight » Sun May 13, 2018 7:40 pm

blitzcraig wrote:
Sun May 13, 2018 6:19 pm
if you're running the editor, there's something you can run caller "edit units" or something similar to that - it'll give you the stats for everything in the game (though you'll need to scroll through them all - I recommend sorting them by level) anyway, get the info you need and update an old copy of monsters list... share it with everybody on the forum and accept the "thank you's" ;)
Right: Edit ENEMY_UNIT has the information, but I have no idea how to extract that to a text file - or what file it is reading.
→ Factors Editor Table: Show
Factors_Editor_Table.jpg
Factors_Editor_Table.jpg (80.19 KiB) Viewed 1054 times
And there is one file that is not a text file in the lists:

Code: Select all

/data/FTales/ZIPS/editor/assets/known_entities_list
or it's in a format my text editor can not read, all other ".list" files I can read.

Where is an OLD copy of a monsters list?
Sounds like a nice project.
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MadMagus
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Re: Map Editor instructions [updated editor 20.09.2017]

Post by MadMagus » Mon Sep 10, 2018 12:13 am

compbatant wrote:
Fri Jun 15, 2012 6:16 pm
Download and unzip Editor
I've not checked the download in a few months, but the date stated hasn't changed.
In 10 days (FT time), it'll have been a full year since the editor was updated.
Much has changed in that time.
Many of the files are useful for things other than map editing, as well.
May we have an update soon please?
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madmaniacal1
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Re: Map Editor instructions [updated editor 20.09.2017]

Post by madmaniacal1 » Mon Sep 10, 2018 1:47 pm

MadMagus wrote:
Mon Sep 10, 2018 12:13 am
compbatant wrote:
Fri Jun 15, 2012 6:16 pm
Download and unzip Editor
I've not checked the download in a few months, but the date stated hasn't changed.
In 10 days (FT time), it'll have been a full year since the editor was updated.
Much has changed in that time.
Many of the files are useful for things other than map editing, as well.
May we have an update soon please?
It's funny. I was just talking with some friends about making some new maps and monsters, but we can't tie them in with current ones due to editor not being updated.
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kromelg
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Re: Map Editor instructions [updated editor 20.09.2017]

Post by kromelg » Mon Sep 10, 2018 3:15 pm

Сompbatant updates the editor regularly.
Download it and check the dates inside the archive.
The last update was on 31 july 2018. After that, there was no content that could be added to the editor.
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MadMagus
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Re: Map Editor instructions [updated editor 20.09.2017]

Post by MadMagus » Mon Sep 10, 2018 3:39 pm

The last time I did check it, was before that date... but it hadn't been updated in some time at that time.
I'll download it again and give it a look.
Ok, I'll cuss - I "assumed" (that's a cuss) that the date posted here was the true date of last update.

EDIT:
Ok, it looks like the date of July 31st is indeed the date updated.
There is one slight issue though
in assets/textures/buildings/ there are two files named mageshop in the archive - although one is named MageShop rather than mageshop
windows doesn't like that, but whatever
You called me strong, you called me weak
But still your secrets I will keep
You took for granted all the times I
Never let you down
You stumbled in and bumped your head, if
Not for me then you'd be dead
I picked you up and put you back
On solid ground
blitzcraig
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Re: Map Editor instructions [updated editor 20.09.2017]

Post by blitzcraig » Mon Sep 10, 2018 4:29 pm

just a reminder to anybody interested in developing new content - be certain to check about anything currently in development before you start numbering your maps quests, etc..... going through and renumbering is no fun lol
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