Map Editor instructions - OUTDATED

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LostKnight
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Re: Map Editor instructions [updated editor 20.09.2017]

Post by LostKnight »

madmaniacal1 wrote: Fri Mar 22, 2019 12:01 am Is the current version of the editor compatible with FT7, or will a new release be necessary?
Have new monsters, maps, etc. been added to editor yet?
I love trying to design with the editor, but if it isn't compatible or current, I may have to wait until updated to continue... :cry: :cry: :cry:
Ohhhhhhhhhhhhhh never though of that, I got started on a small project as well, but stopped as it was confusing.

wait and see....
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compbatant
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Re: Map Editor instructions [updated editor 20.09.2017]

Post by compbatant »

LostKnight wrote: Fri Mar 22, 2019 12:57 am
madmaniacal1 wrote: Fri Mar 22, 2019 12:01 am Is the current version of the editor compatible with FT7, or will a new release be necessary?
Have new monsters, maps, etc. been added to editor yet?
I love trying to design with the editor, but if it isn't compatible or current, I may have to wait until updated to continue... :cry: :cry: :cry:
Ohhhhhhhhhhhhhh never though of that, I got started on a small project as well, but stopped as it was confusing.

wait and see....
I will update map editor after releasing new Kromelg maps. He don't want to spoil them ;) You can however work on new maps using current version of map editor. In worst scenario only some monsters or quests ID will need to be changed but it should be quite easy.
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XxBOGxX
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Re: Map Editor instructions [updated editor 20.09.2017]

Post by XxBOGxX »

compbatant wrote: Sat Apr 06, 2019 12:20 am
LostKnight wrote: Fri Mar 22, 2019 12:57 am
madmaniacal1 wrote: Fri Mar 22, 2019 12:01 am Is the current version of the editor compatible with FT7, or will a new release be necessary?
Have new monsters, maps, etc. been added to editor yet?
I love trying to design with the editor, but if it isn't compatible or current, I may have to wait until updated to continue... :cry: :cry: :cry:
Ohhhhhhhhhhhhhh never though of that, I got started on a small project as well, but stopped as it was confusing.

wait and see....
I will update map editor after releasing new Kromelg maps. He don't want to spoil them ;) You can however work on new maps using current version of map editor. In worst scenario only some monsters or quests ID will need to be changed but it should be quite easy.

Вы уже обновили редактор?
С уважением XxBOGxX ;)
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LostKnight
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Re: Map Editor instructions [updated editor 20.09.2017]

Post by LostKnight »

compbatant wrote: Sat Apr 06, 2019 12:20 am I will update map editor after releasing new Kromelg maps. He don't want to spoil them ;) You can however work on new maps using current version of map editor. In worst scenario only some monsters or quests ID will need to be changed but it should be quite easy.
New maps have been out for a while.

When can we expect the new ZIP file released?

New Items lists, monsters lists etc?
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compbatant
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Re: Map Editor instructions [updated editor 20.09.2017]

Post by compbatant »

Map editor finally updated :)
You can download it from the same link
http://dmgamestudio.com/files/forgotten ... editor.zip

For these who want create new maps using game client (Android. iOS, PC) check this thread:
viewtopic.php?f=2&t=16812
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LostKnight
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Re: Map Editor instructions [updated editor 20.09.2017]

Post by LostKnight »

compbatant wrote: Fri May 17, 2019 6:02 pm Map editor finally updated :)
You can download it from the same link
http://dmgamestudio.com/files/forgotten ... editor.zip

For these who want create new maps using game client (Android. iOS, PC) check this thread:
viewtopic.php?f=2&t=16812
Starting the new version the same way I start the old one, just changed the directory:
NEW:

Code: Select all

#!/bin/sh

cd /media/5/FTales/ZIPS/17-05-19/rpg_editor/

java -Xms64m -Xmx1024M -jar Editor.jar
I get an error:

Code: Select all

Starting Editor...
DEBUG = false
java.lang.NullPointerException
OLD:

Code: Select all

#!/bin/sh

cd /media/5/FTales/ZIPS/rpg_editor/

java -Xms64m -Xmx1024M -jar Editor.jar
Works fine ....

Code: Select all

Starting Editor...
DEBUG = false
1 com.rts.game.model.entities.Unit Bow+Skeleton
load spec Bow Skeleton
2 com.rts.game.model.entities.Unit Dragon
load spec Dragon
3 com.rts.game.model.entities.Unit Grey+Troll
load spec Grey Troll

{snip}

5043 com.rts.game.model.entities.Building bank size:256.256 texture:skeleton/bank
5050 com.rts.game.model.entities.Building switch size:32.32 texture:skeleton/switch
5051 com.rts.game.model.entities.Building switch size:64.64 texture:skeleton/switch
5060 com.rts.game.model.entities.Building hiding_place size:32.32 texture:skeleton/hiding_place
5061 com.rts.game.model.entities.Building hiding_place size:64.64 texture:skeleton/hiding_place
5062 com.rts.game.model.entities.Building hiding_place size:128.128 texture:skeleton/hiding_place
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compbatant
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Re: Map Editor instructions [updated editor 20.09.2017]

Post by compbatant »

LostKnight wrote: Fri May 17, 2019 6:42 pm
compbatant wrote: Fri May 17, 2019 6:02 pm Map editor finally updated :)
You can download it from the same link
http://dmgamestudio.com/files/forgotten ... editor.zip

For these who want create new maps using game client (Android. iOS, PC) check this thread:
viewtopic.php?f=2&t=16812
Starting the new version the same way I start the old one, just changed the directory:
NEW:

Code: Select all

#!/bin/sh

cd /media/5/FTales/ZIPS/17-05-19/rpg_editor/

java -Xms64m -Xmx1024M -jar Editor.jar
I get an error:

Code: Select all

Starting Editor...
DEBUG = false
java.lang.NullPointerException
OLD:

Code: Select all

#!/bin/sh

cd /media/5/FTales/ZIPS/rpg_editor/

java -Xms64m -Xmx1024M -jar Editor.jar
Works fine ....

Code: Select all

Starting Editor...
DEBUG = false
1 com.rts.game.model.entities.Unit Bow+Skeleton
load spec Bow Skeleton
2 com.rts.game.model.entities.Unit Dragon
load spec Dragon
3 com.rts.game.model.entities.Unit Grey+Troll
load spec Grey Troll

{snip}

5043 com.rts.game.model.entities.Building bank size:256.256 texture:skeleton/bank
5050 com.rts.game.model.entities.Building switch size:32.32 texture:skeleton/switch
5051 com.rts.game.model.entities.Building switch size:64.64 texture:skeleton/switch
5060 com.rts.game.model.entities.Building hiding_place size:32.32 texture:skeleton/hiding_place
5061 com.rts.game.model.entities.Building hiding_place size:64.64 texture:skeleton/hiding_place
5062 com.rts.game.model.entities.Building hiding_place size:128.128 texture:skeleton/hiding_place
Remove settings.properties file from editor directory. I put it by mistake. I just updated zip file.
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compbatant
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Re: Map Editor instructions [updated editor 17.05.2019]

Post by compbatant »

I put in map editor maps -1.3 and 4.-2 made by player Linus but it seems he will not finish them so if you like you can continue working on it or drop it and work on your own map.
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LostKnight
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Re: Map Editor instructions [updated editor 20.09.2017]

Post by LostKnight »

compbatant wrote: Fri May 17, 2019 7:22 pm
LostKnight wrote: Fri May 17, 2019 6:42 pm I get an error:
Remove settings.properties file from editor directory. I put it by mistake. I just updated zip file.
YES! that did it ... it creates it's own, settings.properties, on first run ... thank you!

OMG! I had yours and didn't know it ... ooooooooooooo so close! :mrgreen:
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ryaca_
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Re: Map Editor instructions [updated editor 20.09.2017]

Post by ryaca_ »

compbatant wrote: Fri May 17, 2019 6:02 pm Map editor finally updated :)
You can download it from the same link
http://dmgamestudio.com/files/forgotten ... editor.zip

For these who want create new maps using game client (Android. iOS, PC) check this thread:
viewtopic.php?f=2&t=16812
which one of these do i need to install for android?
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