Map Editor instructions - OUTDATED

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Larcos
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Re: Map Editor instructions [updated editor 23.02.2016]

Post by Larcos »

Yea thats it.....
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compbatant
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Re: Map Editor instructions [updated editor 23.02.2016]

Post by compbatant »

Please download update for map editor. It is needed to create maps compatible with the latest game version.
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madmaniacal1
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Re: Map Editor instructions [updated editor 23.02.2016]

Post by madmaniacal1 »

compbatant wrote:Please download update for map editor. It is needed to create maps compatible with the latest game version.
Can we get an updated link, please? Thank you.
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compbatant
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Re: Map Editor instructions [updated editor 23.02.2016]

Post by compbatant »

madmaniacal1 wrote:
compbatant wrote:Please download update for map editor. It is needed to create maps compatible with the latest game version.
Can we get an updated link, please? Thank you.
The link is the same as in the first post.
Here it is:
http://dmgamestudio.com/files/forgotten ... editor.zip
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levi pt-br
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Re: Map Editor instructions [updated editor 16.02.2017]

Post by levi pt-br »

please, post the current files used in game, with the recent maps and your respectives files when possible, Thank you :)
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MadMagus
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Re: Map Editor instructions [updated editor 20.09.2017]

Post by MadMagus »

Let's say I wanted to make a new mage skin.
With some custom animations.
How could I test that?

I've been toying with the editor.
I can change my swordsman to a mage skin, but he's still actually a swordsman.
I can add a mage to my party, but... I can't actually test the spell casting animation...
He attacks with his wand and spell at the same time.

The big downside is the editor is stuck in RPG mode.
I've edited a config file to "MMO", which it seems to accept, but it is still in RPG mode.
Anyone got any ideas?
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levi pt-br
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Re: Map Editor instructions [updated editor 20.09.2017]

Post by levi pt-br »

In the java dorectory files, switch the swordsman animation for what you did. And try to test a map .. maybe run
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blitzcraig
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Re: Map Editor instructions [updated editor 20.09.2017]

Post by blitzcraig »

without grabbing my pc, you say the mage attacks and casts at the same time... is that true when away from enemies and just casting heal, slow, etc?

Also, instead of changing the character, you could always change the set of graphics it uses to attack (i.e. make it use the casting graphics when it attacks (or even walks for that matter) ... lemme know if this doesn't work, I'll keep thinking, maybe even log in and toy around with it :)
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MadMagus
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Re: Map Editor instructions [updated editor 20.09.2017]

Post by MadMagus »

blitzcraig wrote:without grabbing my pc, you say the mage attacks and casts at the same time... is that true when away from enemies and just casting heal, slow, etc?

Also, instead of changing the character, you could always change the set of graphics it uses to attack (i.e. make it use the casting graphics when it attacks (or even walks for that matter) ... lemme know if this doesn't work, I'll keep thinking, maybe even log in and toy around with it :)
Ah, never thought of trying a different spell :lol:

I've never really played the RPG for more than 5 minutes...
And I only stuck a yellow flow in the pack.
Back to the drawing board...
You called me strong, you called me weak
But still your secrets I will keep
You took for granted all the times I
Never let you down
You stumbled in and bumped your head, if
Not for me then you'd be dead
I picked you up and put you back
On solid ground
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MadMagus
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Re: Map Editor instructions [updated editor 20.09.2017]

Post by MadMagus »

Nope, doesn't work.
When I try to switch spells with the bottle icon, I get the notification "only mage".
Even when I have the mage selected, and I'm moving him around.
And... when I check the pack, it's always the swordsman I see.. I can't change any other gear... is this supposed to be this way?
You called me strong, you called me weak
But still your secrets I will keep
You took for granted all the times I
Never let you down
You stumbled in and bumped your head, if
Not for me then you'd be dead
I picked you up and put you back
On solid ground
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