i have finished it although i still havent opened one resource room. (btoke 15hammers, giving it a break)
About hobbs mindset:
it might have been something like 'lets see who just wasted the bilions worth of items i gave them in my previous map and who was smart enough to realise they couldnt be a coincidence.
suddenly getting millions worth of items (even at shop price from key chests counldnt be a coincidence and i financed this,quest by just selling a few of them.
SellSword wrote: Tue Apr 10, 2018 11:06 pm
I'm all for GM MadMikael, but am still looking forward to telling NPC MadMikael what he can do with his tools... when I finally get them crafted... which I will probably have to pass down to my children to accomplish...
Hahaha. Love that. It seems many quests can be completed in a few minutes times. Also, most new content comes with a couple small quests. I wanted to create something on a much larger scale. This being an RPG game, I wanted to put a lot of time and effort into the quests, and give players a challenge - at all levels. But the mine quest started when I made map 4.0. I took one of Kromelg's suggestions on a collapsed mine and need to find miners to repair it, and added to that suggestion, and created the city of Ardesia to have the miners, and the mine to add a few places to grind (though ideas kept popping up in my head so I kept adding quests until I was overwhelmed).
Anyway, I hope you (and your children if you pass the quest down) enjoy it.
loved it and still loving it.
you fully succeeded in creating the old school rpg feel.
for me it was definitaly one of the 2 highlights in the history of ft (the other one was blitz maps, who started the 'sadist gm trend )
for those who werent there at the time: dex510blitzbees at a time the highest lvl was 1k ish, lv 500was considered high lvl and ghost archers wete about the highest lvl monsters.....
aaarghhhh. but fun fun fun