SellSword wrote: ↑
Sat Sep 15, 2018 9:30 pm
My wife has given me a few swift kicks to the rear, so I might have some to pass along. If not, well, I'm good at collecting them!
Kind of been turning some attention towards grinding and leveling lately. Level 600 quests loom in the not-too-distant future, so that's something. Eventually I'll be able to kill ancient worms and continue on with HGM quests, but for now they've just been learning tricks like how to bring me back to spawn...
Having a mage along with you could very well help... I'll help you if you like.
However, I'd note that you need to be able to take a few hits from the ancient worms yourself, as I tried to do it with my own sword... he's much lower level, and I *thought* if my mage could tank, he'd be ok... but this is not the case.
The ancient worm, even though firing at my mage, hit my sword as well (who was a fair distance away from my mage).
I would "assume" (yes, that word) that the ancient worm attack is similar to how green flow works - targets all hostiles within range.
A mage keeping you healed, and helping in the attack would be a boon to your efforts - so long as you can withstand a few blows at least (my sword cannot).
It is a kill quest - so really, all you need is the final blow for it to count - so anyone you bring with you can assist in attacking, so long as the death-dealer is done by you.
If you can find a higher mage to help you, even better - my heal is not very strong.
One other thing to keep in mind - 3 different worms can spawn in that room; I found the best strategy was to enter, spawn one by walking slightly to the right, and if it's the wrong type, to exit immediately. Once you get the correct one to spawn, that's when the fun can begin. Make sure you walk off of the spawn square though - don't want a 2nd worm to join the party