yesterday's grinding was interesting. i reached lv141 (almost 142) and an idea struck me. since we got arrows for archers why not give greatswotds to swordmans, or even better make a berserker class. but if we get berserker assassin would be cool too
the basic idea for berserker is tornado slash (aoe similar to fury of dwarfs), but a bit of an upgraded version (greatswords are longer, so bigger range, maybe 4 or so)
of course greatswords has to have higher str (maybe 2-2.3times of swords but no dex from weapon and of course cant equip shields). i would give it a skill with 5-8times damage (single hit, cant crit, armor substracted after multiplier), and the novelty of berserkers, berserk (doubles attack speed, so it can reach 1sec/hit, while basic is 2sec/hit).
the idea for assassins came from a specific line of thought; archers got arrows, so it might be good to add daggers for shield slot. upon further thinking it would be even better to make an assassin class (double dagger user; low str high dex, 0.5sec attack interval). the reasoning for "( )" part is:
daggers are light weapons so its possible to use 2 simulteanously, for the same reason their dmg is low but much faster than a sword, reach/range is 1.
skills: poison dagger; 25% max hp dmg over 2.5sec, long cooldown (if cooldown is universal it deals lower dmg if too overpowered); eagle eye; guaranteed crit, 1.1-1.5times multiplier, 0.7sec attack interval, same duration as archers double attack; and a skill similar to dwarfes sprint (maybe even giving it sprint and making dwarfes a heal over time passive skill instead of sprint, while changing 1st skill to 50% dmg reduction instead of magic dmg)
if we get it all together (polishing, smaller details), it might even go to suggestions (please point out flaws, im sure theres many, especially at higher lvls)