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Re: broken tower

Posted: Fri Apr 07, 2017 6:20 pm
by benbaggen
I can lvl the 3000 tower right next to it with np
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Screenshot_20170407-121920.png (1.41 MiB) Viewed 5648 times

Re: broken tower

Posted: Fri Apr 07, 2017 6:55 pm
by madmaniacal1
Any tower that exceeded 2850 before the level cap started can still grow. Any tower below 2850 will find it cannot grow beyond 2850. I am honestly surprised a ([current lvl >or= 2850] = no more improvement) mechanism has not been added to prevent immortal buildings.

Also. If a building's Hp grows to a certain point (beyond the current max allowed by game mechanics), it will go into the negative and vanish. Food for thought.

Re: broken tower

Posted: Fri Apr 07, 2017 7:05 pm
by benbaggen
So if I lvl a old building to much it could just disappear? Who ever adds this stuff,they clearly don't play,trio just lost a almost 2500 tower now there's a cap at 2850 ,so no matter now much work I put into my base,it will always be at risk due to this cap

Re: broken tower

Posted: Fri Apr 07, 2017 7:08 pm
by madmaniacal1
I think part of it is the negative Hp issue, and the other is the point of no invincible builds. Clan WAAR actually had the vanishing building issue a long time ago. I only mention it now for the protection of other players who can still improve buildings over the cap.

Re: broken tower

Posted: Fri Apr 07, 2017 7:13 pm
by benbaggen
Great now when I lvl a building I got to worry about it just disappearing .great thank u ft

Re: broken tower

Posted: Fri Apr 07, 2017 7:58 pm
by madmaniacal1
Also. I remember you mentioned to me about regular craft not showing resistances to magic/damage. I just checked the stats of it in rpg editor. You are correct. It is the only clan building with 0 resist. Hmmm... Sounds like something needs fixed.

Re: broken tower

Posted: Sat Apr 08, 2017 5:02 pm
by Corrupter
So a player can spend money or work hard lvling to get 10k +, but no one can actually work hard on a base and get it to even 3k. Wow, maybe need to make building lvls buyable. Then I bet cap would be unlimited

Re: broken tower

Posted: Sat Apr 08, 2017 9:26 pm
by Leone
In a way I can understand this lvl cap as it halts the ever-increasing gap between established and new clans. However, it does also mean that clan bases are at the whim of a select group of players. I think this idea needs a rethink; at the very least the cap should be increased.

Re: broken tower

Posted: Sat Apr 08, 2017 10:32 pm
by Ryaca
Definitely needs looked at.

Re: broken tower

Posted: Sun Apr 09, 2017 8:10 pm
by vlad198401
It will definitely give an advantage to the clans with towers beyond level cap.
I think that in this case the level cap maus be increased to the [(highest level of the tower overall in the gave by now) + 1].