Too many clan maps
Moderator: Game Administrators
Re: Too many clan maps
In ways I see how it can seem that many clan maps were needed.
Except for the fact that most all maps and/or clans are all the same people.
Seemingly trying to control all maps and/or building access.
This and the free lvl abuse from from some of the players (not all) , along with shared, traded accounts
is my thoughts of ruining it for many.
Work time for me, I'll post more later when home
Except for the fact that most all maps and/or clans are all the same people.
Seemingly trying to control all maps and/or building access.
This and the free lvl abuse from from some of the players (not all) , along with shared, traded accounts
is my thoughts of ruining it for many.
Work time for me, I'll post more later when home
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Re: Too many clan maps
If your wondering what I meant it's in rules
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- Posts: 3032
- Joined: Fri Oct 18, 2013 12:00 am
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Re: Too many clan maps
? Sorry, I'm not being facetious, but I'm still wondering what you mean.
Beeware the Spiral Blitzbees...
Re: Too many clan maps
Although shared accounts are also free lvl abuse.
A normal player plays for, let's say, 4 hours per day because of work or school or college.
A shared account can potentially play for 24 hrs a day because they can lvl the account between 2 or more players in shifts.
This is unfair. I'd say lvl abuse.
To illustrate the point:
Two brothers in one house playing one character is a shared account. Why? Because they can play in shifts. LVL abuse.
15 players in the same clan sharing passwords are sharing accounts. LVL abuse on a bigger scale, but still the same abuse.
Read the rules. They're plainly stated.
This goes beyond denying special skins imo.
A normal player plays for, let's say, 4 hours per day because of work or school or college.
A shared account can potentially play for 24 hrs a day because they can lvl the account between 2 or more players in shifts.
This is unfair. I'd say lvl abuse.
To illustrate the point:
Two brothers in one house playing one character is a shared account. Why? Because they can play in shifts. LVL abuse.
15 players in the same clan sharing passwords are sharing accounts. LVL abuse on a bigger scale, but still the same abuse.
Read the rules. They're plainly stated.
This goes beyond denying special skins imo.
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- Posts: 3032
- Joined: Fri Oct 18, 2013 12:00 am
- Location: United States of America
Re: Too many clan maps
Aha, thank you for clarifying, now I understand
and for whatever it's worth, I agree with you
and for whatever it's worth, I agree with you
Beeware the Spiral Blitzbees...
Re: Too many clan maps
You speak of maps being inactive but many of us soent months on that island killing AC , Trio and building new clans to take there spot. If you look 4,2 we have many new dukes building plus us old timers are always on. I know the bottom right is got action because it has many new clans and again trio was just removed from this map. You look at raw/waar map is doesnt have much change but i always see them building and again we just had a big war there a couple months ago. If you look at the newist map by the bank it always has people building and again we have removed many clans from here recently. In fact the only map i have not see action on is the portal clan map. I agree the portal/ladder clans have it way to easy. I think you want more action turn Shdw into a pvp clan The rest of us are fighting and building. Those dead clans have owners and are there to keep bad clans out. You want in do what we did killem.
Any intelligent fool can make things bigger and more complex… It takes a touch of genius – and a lot of courage to move in the opposite direction. -Einstein
Re: Too many clan maps
I see plenty of maps that never have players on Them
I really want to see the building degrade for clans that don't spend much time at their bases
That way clans would be required to build every week to keep their buildings
I don't want to build on any clan maps I'm fine with my base
I made this post because I believe there is too many clan maps
There are not enough players in FT to justify this Many clan maps
And also for the players whining that there aren't enough clan maps
Don't make me laugh
Clan maps take up half of the worldmap
Oh and thanks for posting like 5 weeks after this post was made...late much?
I really want to see the building degrade for clans that don't spend much time at their bases
That way clans would be required to build every week to keep their buildings
I don't want to build on any clan maps I'm fine with my base
I made this post because I believe there is too many clan maps
There are not enough players in FT to justify this Many clan maps
And also for the players whining that there aren't enough clan maps
Don't make me laugh
Clan maps take up half of the worldmap
Oh and thanks for posting like 5 weeks after this post was made...late much?
BOO!
Re: Too many clan maps
So five weeks later were not suppose to comment on ideas?
This is a forum full of many opinions.
The idea of clans needing tax or mataince is a good idea.
The new clan maps allow low levels a chance to build. Without the new maps you nor i would have bases.
Do we need more? No.
I do agree the ladders and portal map is cheap, but hey some clans need to hide .
You dont see people building? Do you watch 247? Because i see people on most maps.
Anyways good day!
This is a forum full of many opinions.
The idea of clans needing tax or mataince is a good idea.
The new clan maps allow low levels a chance to build. Without the new maps you nor i would have bases.
Do we need more? No.
I do agree the ladders and portal map is cheap, but hey some clans need to hide .
You dont see people building? Do you watch 247? Because i see people on most maps.
Anyways good day!
Any intelligent fool can make things bigger and more complex… It takes a touch of genius – and a lot of courage to move in the opposite direction. -Einstein