Page 3 of 4
Re: Hellwave
Posted: Thu Feb 15, 2018 7:03 pm
by Khmer
Ryaca wrote: ↑Sun Feb 11, 2018 6:35 pm
Hellwave attacks using seiges
Whenever i attack him he moves so that i automatically attack his seiges
This gives him a very unfair advantage in pvp
He can repeatedly fire me while i have a very difficult time hitting him at all
I believe this is a bug abuse as seiges were not intended to be used in this way
Seiges have a million health points
During pvp players should only attack their intended target unless they specifically switch targets using the sword icon
compbatant PLEASE CHANGE THIS
This has been an issue for a very long time
Seiges should not make me target them during pvp
ALL CLASSES CAN USE SIEGES! It may be inconvenient, time consuming and in some cases costly to swap out your pets for sieges, but it's not UNFAIR!
And has Compbatant every stated 'that sieges were not intended to be used this way'... It may turn out that he designed them to be used EXACTLY this way.
Re: Hellwave
Posted: Thu Feb 15, 2018 7:10 pm
by Ryaca
Khmer wrote: ↑Thu Feb 15, 2018 7:03 pm
Ryaca wrote: ↑Sun Feb 11, 2018 6:35 pm
Hellwave attacks using seiges
Whenever i attack him he moves so that i automatically attack his seiges
This gives him a very unfair advantage in pvp
He can repeatedly fire me while i have a very difficult time hitting him at all
I believe this is a bug abuse as seiges were not intended to be used in this way
Seiges have a million health points
During pvp players should only attack their intended target unless they specifically switch targets using the sword icon
compbatant PLEASE CHANGE THIS
This has been an issue for a very long time
Seiges should not make me target them during pvp
ALL CLASSES CAN USE SIEGES! It may be inconvenient, time consuming and in some cases costly to swap out your pets for sieges, but it's not UNFAIR!
And has Compbatant every stated 'that sieges were not intended to be used this way'... It may turn out that he designed them to be used EXACTLY this way.
It is certainly NOT fair that while an attacking player moves and i have him targeted that i then automatically target their seiges
If i target a player in pvp then that is who i should be attacking
I'm all for good strategy but i should have to manually target a seige to attack them
They should not be used as a 1 million hp super shield
Its laughable that any one person can even slightly justify that 2 super shields is even close to balanced
Re: Hellwave
Posted: Thu Feb 15, 2018 7:24 pm
by Khmer
Ryaca wrote: ↑Thu Feb 15, 2018 7:10 pm
Khmer wrote: ↑Thu Feb 15, 2018 7:03 pm
Ryaca wrote: ↑Sun Feb 11, 2018 6:35 pm
Hellwave attacks using seiges
Whenever i attack him he moves so that i automatically attack his seiges
This gives him a very unfair advantage in pvp
He can repeatedly fire me while i have a very difficult time hitting him at all
I believe this is a bug abuse as seiges were not intended to be used in this way
Seiges have a million health points
During pvp players should only attack their intended target unless they specifically switch targets using the sword icon
compbatant PLEASE CHANGE THIS
This has been an issue for a very long time
Seiges should not make me target them during pvp
ALL CLASSES CAN USE SIEGES! It may be inconvenient, time consuming and in some cases costly to swap out your pets for sieges, but it's not UNFAIR!
And has Compbatant every stated 'that sieges were not intended to be used this way'... It may turn out that he designed them to be used EXACTLY this way.
It is certainly NOT fair that while an attacking player moves and i have him targeted that i then automatically target their seiges
If i target a player in pvp then that is who i should be attacking
I'm all for good strategy but i should have to manually target a seige to attack them
They should not be used as a 1 million hp super shield
Its laughable that any one person can even slightly justify that 2 super shields is even close to balanced
Re-read my post once you've had some sleep. It starts with, ALL CLASSES CAN USE SIEGES... What could be more fair and balanced?
Re: Hellwave
Posted: Thu Feb 15, 2018 8:02 pm
by Ryaca
Khmer have you ever played an archer
The targeting system is different than other classes so archers and mages actually have a disadvantage therefore making this system unbalanced
If i were a melee character than we wouldn't even be having this discussion as being non ranged would benefit me in situations like these
Re: Hellwave
Posted: Thu Feb 15, 2018 9:11 pm
by DAVEmanda
Seiges have 3,2m hp. They are ment to be attacked .
That's not unfair if you are losing because a player uses seiges. Seiges won't give you extra space so you lose supplies that can help to win the battle a lot.
This is a good strategy for pvp . I also don't like that an Archer keep running while I am hitting him because he has reach and an Archer with seiges is still worse.
If you haven't seiges and you are Fighting vs someone that has seiges you can freeze his seiges and you will get a best chance of hit him. Also you are an archer you can move when he is close and attack back when you are far.
I like this system, if you want to change it just say hi to improve it efficiency. If seiges get a target button mages will kill easier them. Mages will get more kills because they will heal and we no. Seiges make a battle fair vs mages. You can't kill them and they can't kill you. Maybe not fair for other classes but how I said the player using seiges loses a lot of supplies.
My opinion
Re: Hellwave
Posted: Thu Feb 15, 2018 9:51 pm
by Ryaca
A lot of good feedback here
Ty all for posting and sharing opinions
I enjoyed reading all posts
I'm going to let this issue go as i see there are many points of view and everyone makes sense in their opinions as far as i can see
The ghost is out
Re: Hellwave
Posted: Thu Feb 15, 2018 10:51 pm
by Khmer
Ryaca wrote: ↑Thu Feb 15, 2018 8:02 pm
Khmer have you ever played an archer
The targeting system is different than other classes so archers and mages actually have a disadvantage therefore making this system unbalanced
If i were a melee character than we wouldn't even be having this discussion as being non ranged would benefit me in situations like these
Shureshot is a 5k archer, so I am well versed in their advantages and disadvantages and specifically the nuances with regards to sieges. Melee players have their own discussion, and are perhaps the most frustrating to play.
All classes have their 'Achilles heel' but to fairly determine if a class is unbalanced or not, all aspects of FT need to be taken into account. A dwarf is not blessed in PVP but 1 vs 1 in a building contest, he wins hands down against any class.
I would suggest learning the siege rope a dope, if you do not, it's takes time to learn and is frustrating, but is invaluable. I've witness firsthand Shureshot using his sieges with great effectiveness.
The frustration comes when you have pets and your opponent has sieges, no different then when your stats, for example, are adjusted for grinding and a player attacks.
And P.S. I love the archers targeting system, I suppose the grass is always greener on the other side.
Re: Hellwave
Posted: Fri Feb 16, 2018 2:29 am
by Cleopatra
I've also seen this same strategy with punk accounts. Fortunately, I'm a dwarf and I can use my rage. It helps out with this strategy sometimes.