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Map 4.2.

Posted: Thu Sep 19, 2019 3:31 am
by ryaca_
I removed clans RUS1, RUS2, RUS3, VILA, and BZR from contested areas on map 4.2. where they intentionally left clans arms and FTSS buildings standing so that those clans could not build on any other clan maps.

This is a dirty tactic and a violation of the rules.

"If you wish to take over a clans location you must destroy the established clan base completely. (Do not leave any of the enemy clan buildings standing.) When they have no clan to defend you may then start construction."

Re: Map 4.2.

Posted: Thu Sep 19, 2019 10:04 am
by El.Menda
Por qué se aplican las reglan con tanto retardo ?

No es fácil que el juego no te deje construir ?

Es un fallo demasiado grande en este juego.

Estoy cansado de construir y que todo el esfuerzo de una semana o más desaparezca días después.

No veo justo el modo de juego, ni el modo de aplicar las reglas.

Finalmente conseguirán jugadores cansados y jugadores abandonando el juego

Re: Map 4.2.

Posted: Thu Sep 19, 2019 11:33 am
by compbatant
I restored clan buildings from backup. This behavior was not authorized by me. The rules about clan buildings spam were not written by me: viewtopic.php?f=25&t=16946
I didn't authorize them. Nobody asked about my opinion. I wanted to focus on developing game not on rules or different players problems.
It is time however to clean it up. Rules should be simple and easy to understand for everyone. I read the rules about "clan buildings spam" and I don't understand all of these aspects. Complicated rules can be easy abused.
Unwanted behavior should be blocked by game mechanics not by GM. Please give me some time to improve game mechanics to fix some problems.

Re: Map 4.2.

Posted: Thu Sep 19, 2019 1:22 pm
by Lestat
compbatant wrote: Thu Sep 19, 2019 11:33 am I restored clan buildings from backup. This behavior was not authorized by me. The rules about clan buildings spam were not written by me: viewtopic.php?f=25&t=16946
I didn't authorize them. Nobody asked about my opinion. I wanted to focus on developing game not on rules or different players problems.
It is time however to clean it up. Rules should be simple and easy to understand for everyone. I read the rules about "clan buildings spam" and I don't understand all of these aspects. Complicated rules can be easy abused.
Unwanted behavior should be blocked by game mechanics not by GM. Please give me some time to improve game mechanics to fix some problems.
So does this cancel out the "spam clan" rules ?

Re: Map 4.2.

Posted: Thu Sep 19, 2019 2:02 pm
by rev1
or any complicated rule compbatant has not confirmed.

Usualy his answer was that it was GM who decides. not to bother him. he was programming.improving game mechanics

most rules are rather complicated

Re: Map 4.2.

Posted: Thu Sep 19, 2019 5:34 pm
by madmaniacal1
compbatant wrote: Thu Sep 19, 2019 11:32 am I restored clan buildings from backup. This behavior was not authorized by me. The rules about clan buildings spam were not written by me: viewtopic.php?f=25&t=16946
I didn't authorize them. Nobody asked about my opinion. I wanted to focus on developing game not on rules or different players problems.
It is time however to clean it up. Rules should be simple and easy to understand for everyone. I read the rules about "clan buildings spam" and I don't understand all of these aspects. Complicated rules can be easy abused.
Unwanted behavior should be blocked by game mechanics not by GM. Please give me some time to improve game mechanics to fix some problems.
So the fix should NOT be more rules, but better mechanics? Funny. We, as players, HAVE BEEN REQUESTING SUCH FOR YEARS!

And what of the interim? From now until new mechanics are decided, what are we PLAYERS to do? Allow SPAM, since you overturned the ruling? Or continue with the ruling until new mechanics are in game?

WHAT DO YOU EXPECT TO HAPPEN?

Re: Map 4.2.

Posted: Thu Sep 19, 2019 6:04 pm
by Mr_Maks
Don't blame the combatant for now.

It’s only the GM who couldn’t look aside how someone destroy their friends but this is a game and when they applied to GM they accepted GM’s neutrality rules.They created rules that make it impossible to play clan wars. This was the first boiling point.But it seemed to them not enough and they decided to remove the building of the players.There is no excuse for this abuse of power GM.You yourself know this because you got into this situation as well...

Now due to abuse of GM power players will wait for these updates yes.You deserve it.You manipulated GM and they manipulated us.Do not complain that everything is bad when the fault is completely on your team.

KUDOS compbatant!

Re: Map 4.2.

Posted: Thu Sep 19, 2019 6:11 pm
by madmaniacal1
Mr_Maks wrote: Thu Sep 19, 2019 6:04 pm Don't blame the combatant for now.

It’s only the GM who couldn’t look aside how someone destroy their friends but this is a game and when they applied to GM they accepted GM’s neutrality rules.They created rules that make it impossible to play clan wars. This was the first boiling point.But it seemed to them not enough and they decided to remove the building of the players.There is no excuse for this abuse of power GM.You yourself know this because you got into this situation as well...

Now due to abuse of GM power players will wait for these updates yes.You deserve it.You manipulated GM and they manipulated us.Do not complain that everything is bad when the fault is completely on your team.

KUDOS compbatant!
Oh, STFU... I'm not blaming anyone. I'm not asking for changes, I'm asking for ANSWERS.

Re: Map 4.2.

Posted: Thu Sep 19, 2019 6:19 pm
by Lestat
Maks, is that why your team now spams on a map you control ? There is no waiting for answers, your team bends rules ?

Re: Map 4.2.

Posted: Thu Sep 19, 2019 6:24 pm
by El.Menda
madmaniacal1 wrote: Thu Sep 19, 2019 5:34 pm
compbatant wrote: Thu Sep 19, 2019 11:32 am I restored clan buildings from backup. This behavior was not authorized by me. The rules about clan buildings spam were not written by me: viewtopic.php?f=25&t=16946
I didn't authorize them. Nobody asked about my opinion. I wanted to focus on developing game not on rules or different players problems.
It is time however to clean it up. Rules should be simple and easy to understand for everyone. I read the rules about "clan buildings spam" and I don't understand all of these aspects. Complicated rules can be easy abused.
Unwanted behavior should be blocked by game mechanics not by GM. Please give me some time to improve game mechanics to fix some problems.
So the fix should NOT be more rules, but better mechanics? Funny. We, as players, HAVE BEEN REQUESTING SUCH FOR YEARS!

And what of the interim? From now until new mechanics are decided, what are we PLAYERS to do? Allow SPAM, since you overturned the ruling? Or continue with the ruling until new mechanics are in game?

WHAT DO YOU EXPECT TO HAPPEN?
No es un fallo.
A ver si podemos comprender eso. No es un fallo.
Es un ajuste al juego para hacerlo justo y limpio.