Map 4.2.

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ryaca_
Posts: 1276
Joined: Sun Feb 10, 2019 4:32 am

Map 4.2.

Post by ryaca_ »

I removed clans RUS1, RUS2, RUS3, VILA, and BZR from contested areas on map 4.2. where they intentionally left clans arms and FTSS buildings standing so that those clans could not build on any other clan maps.

This is a dirty tactic and a violation of the rules.

"If you wish to take over a clans location you must destroy the established clan base completely. (Do not leave any of the enemy clan buildings standing.) When they have no clan to defend you may then start construction."
El.Menda
Posts: 540
Joined: Wed Apr 10, 2019 10:15 am

Re: Map 4.2.

Post by El.Menda »

Por qué se aplican las reglan con tanto retardo ?

No es fácil que el juego no te deje construir ?

Es un fallo demasiado grande en este juego.

Estoy cansado de construir y que todo el esfuerzo de una semana o más desaparezca días después.

No veo justo el modo de juego, ni el modo de aplicar las reglas.

Finalmente conseguirán jugadores cansados y jugadores abandonando el juego
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compbatant
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Re: Map 4.2.

Post by compbatant »

I restored clan buildings from backup. This behavior was not authorized by me. The rules about clan buildings spam were not written by me: viewtopic.php?f=25&t=16946
I didn't authorize them. Nobody asked about my opinion. I wanted to focus on developing game not on rules or different players problems.
It is time however to clean it up. Rules should be simple and easy to understand for everyone. I read the rules about "clan buildings spam" and I don't understand all of these aspects. Complicated rules can be easy abused.
Unwanted behavior should be blocked by game mechanics not by GM. Please give me some time to improve game mechanics to fix some problems.
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Lestat
Posts: 553
Joined: Fri Jun 17, 2016 6:39 am

Re: Map 4.2.

Post by Lestat »

compbatant wrote: Thu Sep 19, 2019 11:33 am I restored clan buildings from backup. This behavior was not authorized by me. The rules about clan buildings spam were not written by me: viewtopic.php?f=25&t=16946
I didn't authorize them. Nobody asked about my opinion. I wanted to focus on developing game not on rules or different players problems.
It is time however to clean it up. Rules should be simple and easy to understand for everyone. I read the rules about "clan buildings spam" and I don't understand all of these aspects. Complicated rules can be easy abused.
Unwanted behavior should be blocked by game mechanics not by GM. Please give me some time to improve game mechanics to fix some problems.
So does this cancel out the "spam clan" rules ?
lestat / sword 1038
OgreLes / ogre 2001
Loco / archer 250
-ForKotu- / mage 1143
krampdtyl / dwarf 125
Duke clans ObeY, -OC-
rev1
Posts: 31
Joined: Wed May 21, 2014 2:27 am

Re: Map 4.2.

Post by rev1 »

or any complicated rule compbatant has not confirmed.

Usualy his answer was that it was GM who decides. not to bother him. he was programming.improving game mechanics

most rules are rather complicated
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madmaniacal1
Posts: 1655
Joined: Mon May 23, 2016 12:29 am

Re: Map 4.2.

Post by madmaniacal1 »

compbatant wrote: Thu Sep 19, 2019 11:32 am I restored clan buildings from backup. This behavior was not authorized by me. The rules about clan buildings spam were not written by me: viewtopic.php?f=25&t=16946
I didn't authorize them. Nobody asked about my opinion. I wanted to focus on developing game not on rules or different players problems.
It is time however to clean it up. Rules should be simple and easy to understand for everyone. I read the rules about "clan buildings spam" and I don't understand all of these aspects. Complicated rules can be easy abused.
Unwanted behavior should be blocked by game mechanics not by GM. Please give me some time to improve game mechanics to fix some problems.
So the fix should NOT be more rules, but better mechanics? Funny. We, as players, HAVE BEEN REQUESTING SUCH FOR YEARS!

And what of the interim? From now until new mechanics are decided, what are we PLAYERS to do? Allow SPAM, since you overturned the ruling? Or continue with the ruling until new mechanics are in game?

WHAT DO YOU EXPECT TO HAPPEN?
Omnes Autem Uri
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Mr_Maks
Posts: 625
Joined: Thu Jun 16, 2016 8:14 am

Re: Map 4.2.

Post by Mr_Maks »

Don't blame the combatant for now.

It’s only the GM who couldn’t look aside how someone destroy their friends but this is a game and when they applied to GM they accepted GM’s neutrality rules.They created rules that make it impossible to play clan wars. This was the first boiling point.But it seemed to them not enough and they decided to remove the building of the players.There is no excuse for this abuse of power GM.You yourself know this because you got into this situation as well...

Now due to abuse of GM power players will wait for these updates yes.You deserve it.You manipulated GM and they manipulated us.Do not complain that everything is bad when the fault is completely on your team.

KUDOS compbatant!
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madmaniacal1
Posts: 1655
Joined: Mon May 23, 2016 12:29 am

Re: Map 4.2.

Post by madmaniacal1 »

Mr_Maks wrote: Thu Sep 19, 2019 6:04 pm Don't blame the combatant for now.

It’s only the GM who couldn’t look aside how someone destroy their friends but this is a game and when they applied to GM they accepted GM’s neutrality rules.They created rules that make it impossible to play clan wars. This was the first boiling point.But it seemed to them not enough and they decided to remove the building of the players.There is no excuse for this abuse of power GM.You yourself know this because you got into this situation as well...

Now due to abuse of GM power players will wait for these updates yes.You deserve it.You manipulated GM and they manipulated us.Do not complain that everything is bad when the fault is completely on your team.

KUDOS compbatant!
Oh, STFU... I'm not blaming anyone. I'm not asking for changes, I'm asking for ANSWERS.
Omnes Autem Uri
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Lestat
Posts: 553
Joined: Fri Jun 17, 2016 6:39 am

Re: Map 4.2.

Post by Lestat »

Maks, is that why your team now spams on a map you control ? There is no waiting for answers, your team bends rules ?
lestat / sword 1038
OgreLes / ogre 2001
Loco / archer 250
-ForKotu- / mage 1143
krampdtyl / dwarf 125
Duke clans ObeY, -OC-
El.Menda
Posts: 540
Joined: Wed Apr 10, 2019 10:15 am

Re: Map 4.2.

Post by El.Menda »

madmaniacal1 wrote: Thu Sep 19, 2019 5:34 pm
compbatant wrote: Thu Sep 19, 2019 11:32 am I restored clan buildings from backup. This behavior was not authorized by me. The rules about clan buildings spam were not written by me: viewtopic.php?f=25&t=16946
I didn't authorize them. Nobody asked about my opinion. I wanted to focus on developing game not on rules or different players problems.
It is time however to clean it up. Rules should be simple and easy to understand for everyone. I read the rules about "clan buildings spam" and I don't understand all of these aspects. Complicated rules can be easy abused.
Unwanted behavior should be blocked by game mechanics not by GM. Please give me some time to improve game mechanics to fix some problems.
So the fix should NOT be more rules, but better mechanics? Funny. We, as players, HAVE BEEN REQUESTING SUCH FOR YEARS!

And what of the interim? From now until new mechanics are decided, what are we PLAYERS to do? Allow SPAM, since you overturned the ruling? Or continue with the ruling until new mechanics are in game?

WHAT DO YOU EXPECT TO HAPPEN?
No es un fallo.
A ver si podemos comprender eso. No es un fallo.
Es un ajuste al juego para hacerlo justo y limpio.
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