Players, clans and GMs
Posted: Fri Sep 20, 2019 1:51 am
Every GM was and is a player. Every GM I can think of has been in a clan.
Every future GM will be the same, dependent upon their game conduct.
Here is a conundrum. How can a GM be neutral when they used to be in a clan?
Very difficult to reconcile, but let's consider the opposite.
How can FT survive without GMs?
The answer is that it can't.
Another question: how can a player become a GM if they haven't experienced being in a clan?
My answer: they could, but would they know how to consider and police that side of the game? Probably not.
My assessment is that GMs need to have experienced being in a clan. Whatever side, I don't care.
So, where are we now? Let's stop for a day or two and think. I don't want ft to implode. I know you lot don't either or you wouldn't keep logging on.
FT is polarised at the minute. Let's try and look beyond that please.
Every future GM will be the same, dependent upon their game conduct.
Here is a conundrum. How can a GM be neutral when they used to be in a clan?
Very difficult to reconcile, but let's consider the opposite.
How can FT survive without GMs?
The answer is that it can't.
Another question: how can a player become a GM if they haven't experienced being in a clan?
My answer: they could, but would they know how to consider and police that side of the game? Probably not.
My assessment is that GMs need to have experienced being in a clan. Whatever side, I don't care.
So, where are we now? Let's stop for a day or two and think. I don't want ft to implode. I know you lot don't either or you wouldn't keep logging on.
FT is polarised at the minute. Let's try and look beyond that please.