Page 1 of 1

Players, clans and GMs

Posted: Fri Sep 20, 2019 1:51 am
by Leone
Every GM was and is a player. Every GM I can think of has been in a clan.

Every future GM will be the same, dependent upon their game conduct.

Here is a conundrum. How can a GM be neutral when they used to be in a clan?

Very difficult to reconcile, but let's consider the opposite.

How can FT survive without GMs?

The answer is that it can't.

Another question: how can a player become a GM if they haven't experienced being in a clan?

My answer: they could, but would they know how to consider and police that side of the game? Probably not.

My assessment is that GMs need to have experienced being in a clan. Whatever side, I don't care.

So, where are we now? Let's stop for a day or two and think. I don't want ft to implode. I know you lot don't either or you wouldn't keep logging on.

FT is polarised at the minute. Let's try and look beyond that please.

Re: Players, clans and GMs

Posted: Fri Sep 20, 2019 2:44 am
by ryaca_
I know that with thinking like this, FT will survive.

FT will live on.

Re: Players, clans and GMs

Posted: Sat Sep 21, 2019 10:09 pm
by LostKnight
Leone wrote: Fri Sep 20, 2019 1:51 am Every GM was and is a player. Every GM I can think of has been in a clan.

Every future GM will be the same, dependent upon their game conduct.

Here is a conundrum. How can a GM be neutral when they used to be in a clan?

Very difficult to reconcile, but let's consider the opposite.

How can FT survive without GMs?

The answer is that it can't.

Another question: how can a player become a GM if they haven't experienced being in a clan?

My answer: they could, but would they know how to consider and police that side of the game? Probably not.

My assessment is that GMs need to have experienced being in a clan. Whatever side, I don't care.


So, where are we now? Let's stop for a day or two and think. I don't want ft to implode. I know you lot don't either or you wouldn't keep logging on.

FT is polarised at the minute. Let's try and look beyond that please.
yellow italics mine and that's an excellent train of thought.
To be an effective GM concerning clan problems, one should have the experience of living/playing through it.

YUP, gets my vote!