Forgotten Tales MMORPG 7.2 BETA

Infos about new versions and new content!

Moderator: Game Administrators

User avatar
LostKnight
Posts: 4249
Joined: Sat Sep 09, 2017 8:02 pm
Location: Rockheim Nord i Steinheim nær Kedington

Re: Forgotten Tales MMORPG 7.2 BETA

Post by LostKnight » Wed May 15, 2019 6:04 pm

DwarfTank wrote:
Wed May 15, 2019 11:05 am
How about a PvP Damage Skill for Dwarf Class? Such is needed much more and has been needed since the birth of ForgottenTales.
The dwarf is a strange character.

PvP with multiple melee enemy and "Fury Axe" comes to play.
PvP with one melee enemy and ZIP for skills well - "Run", unless they use "Freeze"
PvP Ranged enemy and 50% spell resistance if a mage is attacking, not much if archer.
- - - Unless: are "Fire" and "Freeze" arrows considered Spells?

Maybe a:

- Fire Axe: Reduces enemy life by 40% and your life by 10%. (same as Swordsman)

Change:

Code: Select all

Skills:
 (30) - 50% spell resistance.
 (60) - Fury: Attack at the same time all enemies.
(100) - Running: +2 to speed.
To:

Code: Select all

Skills:
 (30) - 50% spell resistance.
 (60) - Fury: Attack at the same time all enemies.
(100) - Fire Axe: Reduces enemy life by 40% and your life by 10%.
which would mean you must use speed potions like other melee characters for 2x speed.

Just a thought.
Thanks to the generosity of many, I grow.
My successes are theirs, my failures are mine alone.
Code of Chivalry for Knights Without a Clan
Play smart, play safe, play honestly,
or The GM's Creed will get you!
User avatar
Mr_Maks
Posts: 435
Joined: Thu Jun 16, 2016 8:14 am

Re: Forgotten Tales MMORPG 7.2 BETA

Post by Mr_Maks » Wed May 15, 2019 6:39 pm

@LostKnight

It sounds logical as the dwarf ogre's ability to achieve is that it increases the level faster than other wars.Dwarf will win the rest at the expense of levels and statistics in dex.And then -40% dmg with fire axe sound good.

But at the same time playing dwarf, I really like to have endless acceleration which helps in resource extraction and in everyday gameplay.Personally, I would not want a dwarf to lose his run, but rather a magic shield of level 30 and change it with a run making him at level 30.Personally, I would not want a dwarf to lose his run, but rather a magic shield of level 30 and change it with a run making him at level 30.
Because I was thinking about improving the 30 level skill shield by adding resist to normal attacks(25-35%).And then don't even need to change the concept of the dwarf.
lajos
Posts: 18
Joined: Mon Nov 16, 2015 11:37 am

Re: Forgotten Tales MMORPG 7.2 BETA

Post by lajos » Wed May 15, 2019 10:09 pm

Nie znam sie na tych procentach itd.ale podoba mi die pomysł LostNnight Wiem jedno przy lvl 2k naprawde nie używam czaru prędkości bo zanim się załaduje włączam miksturę szybkości i jest kompletnie nie przydatny. Ważne jest to że dwarf nie może się obronić nawet przy dwa razy niższym lvl czy ma 2k czy 3k itd.bo nie ma jak.I proszę nie piszcze tych bzdetów o tym jak dwarf jest wytrzymały. NAJWIĘKSZYM NIEPOROZUMIENIEM JEST TARCZA która działa tylko na magów a powinna na wszystkie klasy postaci. Poza tym dwarf może tylko uciekać.A niestety gra polega też na expieniu I każdy powinien mieć równe szanse choćby nawet obrony swojego miejsca exp.Dajcie chociaż szansę obrony przeciwko 1 innej klasie postaci.
Last edited by lajos on Wed May 15, 2019 10:34 pm, edited 2 times in total.
User avatar
cello117
Posts: 143
Joined: Thu Jun 28, 2018 1:25 pm

Re: Forgotten Tales MMORPG 7.2 BETA

Post by cello117 » Wed May 15, 2019 10:18 pm

Yup craft menu bug. No show planks exemple..
Cello 2,4k

MarBow

KoT
User avatar
g.jibladze
Posts: 72
Joined: Wed Nov 09, 2016 12:04 pm

Re: Forgotten Tales MMORPG 7.2 BETA

Post by g.jibladze » Thu May 16, 2019 11:51 am

not showing spell resists with items in craft.
g-jibladze mage lvl 5400
IronHulk dwarf lvl 620
GIO1 sword lvl 136
GIO2 mage lvl 50
GIO3 ogre lvl 75
User avatar
madmaniacal1
Posts: 1296
Joined: Mon May 23, 2016 12:29 am

Re: Forgotten Tales MMORPG 7.2 BETA

Post by madmaniacal1 » Sat May 18, 2019 4:55 pm

Under the FT V7 engine, would skins that previously failed to render now show correctly?
Omnes Autem Uri
User avatar
compbatant
Site Admin
Posts: 1205
Joined: Fri Jun 15, 2012 12:00 am
Location: Warsaw, Poland
Contact:

Re: Forgotten Tales MMORPG 7.2 BETA

Post by compbatant » Sat May 18, 2019 5:42 pm

madmaniacal1 wrote:
Sat May 18, 2019 4:55 pm
Under the FT V7 engine, would skins that previously failed to render now show correctly?
Yes :)
User avatar
madmaniacal1
Posts: 1296
Joined: Mon May 23, 2016 12:29 am

Re: Forgotten Tales MMORPG 7.2 BETA

Post by madmaniacal1 » Sat May 18, 2019 5:55 pm

compbatant wrote:
Sat May 18, 2019 5:42 pm
madmaniacal1 wrote:
Sat May 18, 2019 4:55 pm
Under the FT V7 engine, would skins that previously failed to render now show correctly?
Yes :)
In that case, I'll send a PM regarding 2 of my submitted skins that were added long ago.
Omnes Autem Uri
User avatar
LostKnight
Posts: 4249
Joined: Sat Sep 09, 2017 8:02 pm
Location: Rockheim Nord i Steinheim nær Kedington

Re: Forgotten Tales MMORPG 7.2 BETA

Post by LostKnight » Sat May 18, 2019 7:48 pm

madmaniacal1 wrote:
Sat May 18, 2019 5:55 pm
In that case, I'll send a PM regarding 2 of my submitted skins that were added long ago.
Hey, I'll take one! PM it to me :lol: :lol: :lol: :lol:
Thanks to the generosity of many, I grow.
My successes are theirs, my failures are mine alone.
Code of Chivalry for Knights Without a Clan
Play smart, play safe, play honestly,
or The GM's Creed will get you!
User avatar
SellSword
Posts: 1841
Joined: Tue Aug 29, 2017 11:16 pm
Location: Ardesia

Re: Forgotten Tales MMORPG 7.2 BETA

Post by SellSword » Sat May 18, 2019 7:54 pm

LostKnight wrote:
Sat May 18, 2019 7:48 pm
madmaniacal1 wrote:
Sat May 18, 2019 5:55 pm
In that case, I'll send a PM regarding 2 of my submitted skins that were added long ago.
Hey, I'll take one! PM it to me :lol: :lol: :lol: :lol:
One is a knight with a blinking :?: above him, so it is the proposed "lost knight" skin! ;)
Warriors are not the ones who always win, but the ones that always fight.
Post Reply