New clan buildings
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- compbatant
- Site Admin
- Posts: 1931
- Joined: Fri Jun 15, 2012 12:00 am
- Location: Warsaw, Poland
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New clan buildings
All high level (above 100) magic items are now crafted in new clan buildings. One is for magic items and one for non magic items.
In farm you are not able to craft anything, in castles and towers you can now craft only standard items. In castles players are able to craft also siege weapons (the same as it is now).
I increased clan building limit from 8 to 10 and clan walls from 40 to 50.
What I want to achieve is bigger diversity in clan buildings. Later I will introduce also barracks for training NPC which will protect clan base.
I added few new high level items:
I know this is only variation of existing items but...my gfx designer is now working on something big for me and I didn't want to disturb him
In farm you are not able to craft anything, in castles and towers you can now craft only standard items. In castles players are able to craft also siege weapons (the same as it is now).
I increased clan building limit from 8 to 10 and clan walls from 40 to 50.
What I want to achieve is bigger diversity in clan buildings. Later I will introduce also barracks for training NPC which will protect clan base.
I added few new high level items:
I know this is only variation of existing items but...my gfx designer is now working on something big for me and I didn't want to disturb him
Re: New clan buildings
How much storage do the new buildings have??
Languages Spoken: English
Facebook name: Cleopatra Ft
I'm a veteran GM of almost 2 years
Dwarf = Worf, Soldier = Captn Kirk, Archer = Tuvok, Ogre = Quark, Mage = Almighty Q
If you can't play honestly then plz honestly don't play!
Facebook name: Cleopatra Ft
I'm a veteran GM of almost 2 years
Dwarf = Worf, Soldier = Captn Kirk, Archer = Tuvok, Ogre = Quark, Mage = Almighty Q
If you can't play honestly then plz honestly don't play!
Re: New clan buildings
New buildings are for craft only. You cant store items there.
GAME TRANSLATOR: RUSSIAN РУССКИЙ
GAME MASTER (GM)
GAME MASTER (GM)
Re: New clan buildings
So instead of building one building on other clan maps now I have to build 3+
Languages Spoken: English
Facebook name: Cleopatra Ft
I'm a veteran GM of almost 2 years
Dwarf = Worf, Soldier = Captn Kirk, Archer = Tuvok, Ogre = Quark, Mage = Almighty Q
If you can't play honestly then plz honestly don't play!
Facebook name: Cleopatra Ft
I'm a veteran GM of almost 2 years
Dwarf = Worf, Soldier = Captn Kirk, Archer = Tuvok, Ogre = Quark, Mage = Almighty Q
If you can't play honestly then plz honestly don't play!
Re: New clan buildings
The “magic item” building contains the heat ring.
This is a non-magic item and should be transferred to the “non-magic item” building.
This is a non-magic item and should be transferred to the “non-magic item” building.
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For contact with staff, please send a PM to GM Inbox
Useful Links:
- Forum Rules | Game Rules
- Game Help | Monster list | Item list
Re: New clan buildings
Which building is the magic item building and which one is other items?
Re: New clan buildings
my educated guess: left non-magical, right magical items.
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Spoken languages: English, German
Useful links: Forum Rules | Game Rules | Items | Quests | Monsters
Spoken languages: English, German
Re: New clan buildings
GOLGREN EAT CLAN BUILDING ONCE!
Re: New clan buildings
How do you get the new items, I'm pretty sure the items are part of a "Soul" set.
The OG Rasta
“Victorious warriors win first and then go to war, while defeated warriors go to war first and then seek to win”
“Victorious warriors win first and then go to war, while defeated warriors go to war first and then seek to win”
- Crescent Q
- Posts: 127
- Joined: Wed Aug 26, 2015 9:08 am
- Location: Spokane, Washington
Re: New clan buildings
Awesome, I love the diversity of clan buildings to make more sense plus room for item expansion without clutter in a setting for appropriate item crafts leaning towards specialized buildings and a Market as well for all to exchange items in more role play ways....lol
I like it, keep up the good work guys and gals of the FT Development Team!!
I love new challenges and adversity changes for the better, it's always kool to be part of the show when it's going on, in real time...w00h00!!
PS: Thankyou as well for the Clan Buildings Increase on the Clan Maps too!!
I like it, keep up the good work guys and gals of the FT Development Team!!
I love new challenges and adversity changes for the better, it's always kool to be part of the show when it's going on, in real time...w00h00!!
PS: Thankyou as well for the Clan Buildings Increase on the Clan Maps too!!
Crescent Q
Forgotten Tales Evolution for the Win
Forgotten Tales Evolution for the Win