New map for outlaws and cutting down trees
Moderator: Game Administrators
Re: New map for outlaws and cutting down trees
GOLGREN EAT TREES??
Re: New map for outlaws and cutting down trees
I waited on that comment!GOLGREN wrote:GOLGREN EAT TREES??
Re: New map for outlaws and cutting down trees
RAAAAAAAAAAAAAAAAAAAOOOOOOOOOOOORRRRRRR ! !!!!!!
Re: New map for outlaws and cutting down trees
i was waiting on the RAAOOORRREGOLGREN wrote:RAAAAAAAAAAAAAAAAAAAOOOOOOOOOOOORRRRRRR ! !!!!!!
Re: New map for outlaws and cutting down trees
I proposed earlier giving trees health bars once they are chopped into. That way a player can see how many trunks they can chop before the tree disappears. It might be too much to show continuously since there are so many trees and that amount of animation would surely slow the server. Maybe some type of status could be shown when a player clicks on a particular tree? Should the tree be allowed to regenerate after some time?
DaHobbit - Game Master (GM)
Re: New map for outlaws and cutting down trees
I think this would be a good addition. Tree life is somehow displayed when chopping is active, and idle trees regenerate. No idea how to make it all work, though.DaHobbit wrote: Maybe some type of status could be shown when a player clicks on a particular tree? Should the tree be allowed to regenerate after some time?
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Re: New map for outlaws and cutting down trees
Do it just like the spawn with the info button.
But it tells u how many trunks u can get from the tree instead of hp.
But it tells u how many trunks u can get from the tree instead of hp.
Re: New map for outlaws and cutting down trees
Yeah good idea!NOREST4THEWICKED wrote:Do it just like the spawn with the info button.
But it tells u how many trunks u can get from the tree instead of hp.
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Facebook name: Cleopatra Ft
I'm a veteran GM of almost 2 years
Dwarf = Worf, Soldier = Captn Kirk, Archer = Tuvok, Ogre = Quark, Mage = Almighty Q
If you can't play honestly then plz honestly don't play!