New feature: Trade Affinity

stay tuned

Moderator: Game Administrators

User avatar
kollex
Posts: 579
Joined: Tue Nov 11, 2014 11:02 am
Location: Kyiv, Ukraine

New feature: Trade Affinity

Post by kollex »

Due to natural Affinity every class now will become more or less efficient with different trades: mining, tree felling, fishing, building, crafting and siege mastery.
For each class 2 trades will become more natural and easy, 2 will become more difficult and taxing, 2 will remain the same.


UPDATE:
Active since 10:13 FT time 12.06
Corrected class / trade affinity table *
SS 2016-06-12 21 07 00.jpg
SS 2016-06-12 21 07 00.jpg (70.33 KiB) Viewed 13544 times
* Higher numbers mean the class is better at a trade, lower- worse, 1 = default value
blitzcraig
Posts: 3032
Joined: Fri Oct 18, 2013 12:00 am
Location: United States of America

Re: Upcoming changes: Trade Affinity

Post by blitzcraig »

very nice update :)
question: does this affect how quickly a character gains the level, or how well they perform at any given level?
Beeware the Spiral Blitzbees...
⬜ 💣 🌏
User avatar
kollex
Posts: 579
Joined: Tue Nov 11, 2014 11:02 am
Location: Kyiv, Ukraine

Re: Upcoming changes: Trade Affinity

Post by kollex »

blitzcraig wrote:very nice update :)
question: does this affect how quickly a character gains the level, or how well they perform at any given level?
both, I guess. For mining/tree-felling/fishing/building and siege mastery it affects how often an action is performed. So, you get more product of your trade for same time spent. But each action also increases your experience in the trade, so you level them up faster too.
Crafting is different though - you get increased bonus to your crafting, so I guess leveling it becomes slower, as you get XP when you fail crafting, not succeed.
blitzcraig
Posts: 3032
Joined: Fri Oct 18, 2013 12:00 am
Location: United States of America

Re: Upcoming changes: Trade Affinity

Post by blitzcraig »

thank you for answering... very thorough reply as always ;)
Beeware the Spiral Blitzbees...
⬜ 💣 🌏
User avatar
terminator
Posts: 537
Joined: Wed Apr 09, 2014 5:03 am

Re: Upcoming changes: Trade Affinity

Post by terminator »

I like this! Could i make a suggestion on improving selling of buildings+clan kicking system?thx
Terminator-2000+() archer
Terminator3-85()dwarf
Terminator4-175()Mage
xMortalZ-227 Dwarf
My quest is to promote the future and prevent ill history from repeating itself.
User avatar
RyoHazuki
Posts: 933
Joined: Tue Mar 04, 2014 11:10 pm

Re: Upcoming changes: Trade Affinity

Post by RyoHazuki »

Please do.
User avatar
Cleopatra
Posts: 868
Joined: Sat Jul 06, 2013 12:00 am
Location: USA

Re: Upcoming changes: Trade Affinity

Post by Cleopatra »

Sounds very interesting though I think a dwarf should be better at chopping trees. I mean an axe should be natural for a dwarf
Languages Spoken: English
Facebook name: Cleopatra Ft
I'm a veteran GM of almost 2 years
Dwarf = Worf, Soldier = Captn Kirk, Archer = Tuvok, Ogre = Quark, Mage = Almighty Q
If you can't play honestly then plz honestly don't play!
User avatar
compbatant
Site Admin
Posts: 1930
Joined: Fri Jun 15, 2012 12:00 am
Location: Warsaw, Poland
Contact:

Re: Upcoming changes: Trade Affinity

Post by compbatant »

Cleopatra wrote:Sounds very interesting though I think a dwarf should be better at chopping trees. I mean an axe should be natural for a dwarf
You are right. Increased chopping to 1.25, decreased fishing to 0.5 and crafting to 1.0
User avatar
Crescent Q
Posts: 127
Joined: Wed Aug 26, 2015 9:08 am
Location: Spokane, Washington

Re: Upcoming changes: Trade Affinity

Post by Crescent Q »

;) I was just about to lvl to 7 Craft, but with 9% Gain great but lvling Craft is Super Slow now lol....I like update but wasn't ready for a big decrease in XP to take effect against Class lol.
Miss my Failure Gains, now too low to gain xp from failing. Fail to Succeed lol to lvl

Perhaps Archer Bonus in Craft without taking XP away from them and all other Classes too, only for the Craft Skill Trade.

Q 8-)
Mining going down lol by my buddies natural ability being faster regardless my lvl lol...

Interesting Building, Natural Nearly
Last edited by Crescent Q on Sun Jun 12, 2016 10:54 pm, edited 2 times in total.
8-) Crescent Q

:arrow: Forgotten Tales 8-) Evolution 8-) for the Win :!:
User avatar
kollex
Posts: 579
Joined: Tue Nov 11, 2014 11:02 am
Location: Kyiv, Ukraine

Re: Upcoming changes: Trade Affinity

Post by kollex »

Cleopatra wrote:Sounds very interesting though I think a dwarf should be better at chopping trees. I mean an axe should be natural for a dwarf
I disagree: a war axe differs from a chopping axe. /lore/: Dwarves live inside the mountains, where no trees grow, they are best at mining.
supposedly they are also legendary crafters. Basically, they should be good at many such trades, but we had to sacrifice something to give bonuses to other trades.
Post Reply