Re: Private houses
Posted: Wed Mar 31, 2021 2:39 am
Read these instructions from compbatant, the game creator:Wanderer77 wrote: ↑Tue Apr 06, 2021 9:52 pm Hello, this is Wanderer77. What do I need to do to get a house? Went to buy, and it had some description saying to request one.
Thank you in advance
sorry, it's not for me, it's for another player, Fer333 or fer333 I don't really know. Thank youcompbatant wrote: ↑Tue Apr 06, 2021 10:22 pmHi,
Do you have house item in your backpack? I can't see it on "Gatz" account.
House is ready. You can let him know.Gatz wrote: ↑Thu Apr 08, 2021 10:48 pmsorry, it's not for me, it's for another player, Fer333 or fer333 I don't really know. Thank youcompbatant wrote: ↑Tue Apr 06, 2021 10:22 pmHi,
Do you have house item in your backpack? I can't see it on "Gatz" account.
Tents are not a purchasable item. Right now they are just in the testing stage on the test server and may or may not be released in the game eventually.Zarf wrote: ↑Sat Apr 17, 2021 7:29 pm I would love to have a mobile tent ( like on the test server ). It would be great to be able to craft anywhere. I wouldn't use it for storage, but to lessen the walking distance currently needed for crafting.
I do think that players should not be able to place them inside a dungeon, or block off any important locations in game. I'm not sure how close each tent can be placed to each other, but if adjacent to each other without a gap, a group of players could essentially wall off sections of the map.
A tent will come in game, they are working in it and to get it you will need sell your house then you will have a tentZarf wrote: ↑Sat Apr 17, 2021 7:29 pm I would love to have a mobile tent ( like on the test server ). It would be great to be able to craft anywhere. I wouldn't use it for storage, but to lessen the walking distance currently needed for crafting.
I do think that players should not be able to place them inside a dungeon, or block off any important locations in game. I'm not sure how close each tent can be placed to each other, but if adjacent to each other without a gap, a group of players could essentially wall off sections of the map.