New Monsters released in game

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DaHobbit
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New Monsters released in game

Post by DaHobbit »

473 Devil Mushyman lvl 210, str 2800, arm 100, dex 195, hp 120k, magic res 20%
474 Green Devil lvl 625, str 6500, arm 125, dex 325, hp 500k, magic res 30%
475 Ghost Orc lvl 150, str 500, arm 225, dex 105, hp 55k, magic res 10%
476 Bal (purple devil) lvl 15k, str 100m (yes 100m), arm 1m, dex 20k, hp 10m, magic res 90%
477 Bal (purple devil) lvl 479, str 3250, arm 125, dex 225, hp 300k, magic res 70%

There are some new monsters created, but without stats so they will only be available as skins.
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madmaniacal1
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Re: New Monsters released in game

Post by madmaniacal1 »

Are any of the new monsters added to purchasable skins? If so, could the list in General Information forum be updated?
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MadMikael
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Re: New Monsters released in game

Post by MadMikael »

madmaniacal1 wrote:Are any of the new monsters added to purchasable skins? If so, could the list in General Information forum be updated?
It is on the to do list, but I cannot give you an ETA at this time.
Things are a little hectic right now, with real lives and GM work.
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DaHobbit
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Re: New Monsters released in game

Post by DaHobbit »

This may not be the best picture, but here are the new skins that were just added to the game. I am sure some will be added to the purchasable menu, and some will be available as pets, but please be patient. This just came online so it will take a while to get everything setup properly.
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cotne7
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Re: New Monsters released in game

Post by cotne7 »

And that skins are special skins or any player can choose them
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MadMikael
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Re: New Monsters released in game

Post by MadMikael »

cotne7 wrote:And that skins are special skins or any player can choose them
As DaHobbit said, some may be added as purchaseable skins; I think, that the rest will be available as special skins.
It is still very early in this development update cycle, so its all speculation at this point.
Final decisions will be up to compbatant

SKINS ARE NOT AVAILABLE YET, AFAIK
The game client needs an update first. Please, be patient.

For reference, details about special skin rules are found here:
viewtopic.php?f=25&t=2560&p=57865&hilit ... kin#p57865
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DaHobbit
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Re: New Monsters released in game

Post by DaHobbit »

Just to define "special skin" - this would be any monster that is used in the game that is not class-specific, and is non-purchasable. What does that mean? If the skin is a mage skin, and can be purchased by a mage player, then that skin is not a special skin. A bat skin is not allowed to be purchased by any player of any class, and is therefore a special skin. Players that are in good standing with the FT community that reach level 1500 are eligible for a special skin. Please refer to the game rules for more information on eligibility for special skins. In addition to those rules, I believe we are still offering the player that "creates" a new skin that is accepted to be used in the game will get a choice of using that skin as a special skin (so long as it is not class-specific - or if it is class-specific, the skin must be used on an account of that class).
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DAVEmanda
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Re: New Monsters released in game

Post by DAVEmanda »

DaHobbit wrote:473 Devil Mushyman lvl 210, str 2800, arm 100, dex 195, hp 120k, magic res 20%
474 Green Devil lvl 625, str 6500, arm 125, dex 325, hp 500k, magic res 30%
475 Ghost Orc lvl 150, str 500, arm 225, dex 105, hp 55k, magic res 10%
476 Bal (purple devil) lvl 15k, str 100m (yes 100m), arm 1m, dex 20k, hp 10m, magic res 90%
477 Bal (purple devil) lvl 479, str 3250, arm 125, dex 225, hp 300k, magic res 70%

There are some new monsters created, but without stats so they will only be available as skins.
I think that I will buy green Devils as a pet, good hp no much str but good for auto spanws and if someone want to kill it
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naomi
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Re: New Monsters released in game

Post by naomi »

where to find those new mobs?
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DaHobbit
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Re: New Monsters released in game

Post by DaHobbit »

I believe it will be the lighthouse? Those maps are under testing, so not available to the public yet.
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