Version 6.5.1 Released!

stay tuned

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Ryaca
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Re: Version 6.5.1 Released!

Post by Ryaca »

We were on marteks stronghold map east of the stronghold

From about the middle of the map north were at least a few spots
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MadMikael
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Re: Version 6.5.1 Released!

Post by MadMikael »

Ryaca wrote: Mon Mar 26, 2018 11:07 pm We were on marteks stronghold map east of the stronghold

From about the middle of the map north were at least a few spots
Hmm I'll check there - as I'm not aware of houses there (of course, that doesn't mean there aren't any).
I don't have access to a list of houses, I'm afraid.
I've no real idea how many there are in the game lol.
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Ryaca
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Re: Version 6.5.1 Released!

Post by Ryaca »

Yea not sure either.

I do know that houses at least used to appear as white dots

I do remember not being able to pvp near the cemetery and the bridge by cemetery
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Ryaca
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Re: Version 6.5.1 Released!

Post by Ryaca »

Here is two spots where pvp was disabled

The first screenshot i couldn't find a house anywhere and figured it was shop protection extending from marteks stronghold but we could pvp between that spot and the stronghold

The second is right by sureshots house which none of the players involved was sureshot
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MadMikael
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Re: Version 6.5.1 Released!

Post by MadMikael »

Ahhhh
then you've already saved me some time
I don't need to check now.

Houses DO still appear as white dots.
The two locations you're showing - there is an npc in both locations.

Near the pond, is one of those rebels in the houses quest.
Near the graveyard is the one who wants zombie skulls.

NOT a bug.
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MadMikael
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Re: Version 6.5.1 Released!

Post by MadMikael »

I did run a quick test with this.
I used rearrow's house, as it was one I knew of that should not have any factors affecting it, like npcs.
I could attack my alt fine, and he could attack me.

I believe this feature is working as intended.
If anyone has issues, please be specific in your report, as to where it happened etc. and I'll look into it.
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Ryaca
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Re: Version 6.5.1 Released!

Post by Ryaca »

MadMikael wrote: Mon Mar 26, 2018 11:31 pm Ahhhh
then you've already saved me some time
I don't need to check now.

Houses DO still appear as white dots.
The two locations you're showing - there is an npc in both locations.

Near the pond, is one of those rebels in the houses quest.
Near the graveyard is the one who wants zombie skulls.

NOT a bug.
Do you know why sureshots house offered pvp protection for us or do npcs offer pvp protection?
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MadMikael
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Re: Version 6.5.1 Released!

Post by MadMikael »

Ryaca wrote: Tue Mar 27, 2018 12:24 am
Do you know why sureshots house offered pvp protection for us or do npcs offer pvp protection?
MadMikael wrote: Mon Mar 26, 2018 11:09 pm I don't have access to a list of houses, I'm afraid.
I've no real idea how many there are in the game lol.
MadMikael wrote: Mon Mar 26, 2018 11:49 pm If anyone has issues, please be specific in your report, as to where it happened etc. and I'll look into it.
I think most npcs in the game offer pvp protection; at least, on surface maps.
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Ryaca
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Re: Version 6.5.1 Released!

Post by Ryaca »

Wow i never knew that

I am noob

Sorry for the false alarm mad
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LordSeth
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Re: Version 6.5.1 Released!

Post by LordSeth »

The only issue I've had with the new update is the level 300 jade pendant is now a quest item. This is a issue because the game only offers 1 jade pendant per account unless it dropped in PvP or is sold to you or if you get the one in a trillion chance of fishing it. That needs to be changed to a item that can be dropped even if it's from the green underground dwarf warrior with the slim 1 out of 1000 drop rate it still needs to be possible to get being that the item is used for a alter and for crafting there should not be only 1 per account. And the mage enchanted wooden bracelet as well. The orc that enchanted the first on should be able to continue to enchant others for the 1bil gold fee being that too is also a item used for crafting and now going to be needed for a alter. Other than that I am enjoying the new update. Great work.
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