Version 6.5.3 released!
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- LostKnight
- Posts: 6400
- Joined: Sat Sep 09, 2017 8:02 pm
- Location: Rockhiem nord i Steinhus nær Kedington
Re: Version 6.5.3 released!
Scenario:
- House has 99 items in it, two are pets.
- one returns with 2 pets full of mith.
exchanges pets ... will the pets removed have the 40 mith ore?
- House has 99 items in it, two are pets.
- one returns with 2 pets full of mith.
exchanges pets ... will the pets removed have the 40 mith ore?
I am always AFK!
I am LK, A Friendly Knight.
I am LK, A Friendly Knight.
Re: Version 6.5.3 released!
My understanding of Mikael's reply is that since you first have to put one of the hauling pets in the house before you can take out a stored pet that leaves you with full storage and 20 pieces of mith that you'll soon be picking up for your newly taken out pet to store. (Ok, you'll make ingots first and only have to pick up four of those...)
Old soldiers never die, they just fade away.
- MadMikael
- Posts: 3303
- Joined: Sat Mar 08, 2014 5:54 pm
- Location: Windsor, Ontario, Canada (EST time zone)
Re: Version 6.5.3 released!
This is the safest way to go.
If you insert a pet while packs are full, the pack the pet was carrying will attempt to empty into your house storage.
Whatever doesn't fit should appear on your screen as drops.
I haven't fully tested if you can just do a quick swap or not.... I'll try later.
But crafting ingots will prevent you from having to click a bunch of ores - yeah, it's fun removing 40 ores from the house, one at a time lol.
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- madmaniacal1
- Posts: 1655
- Joined: Mon May 23, 2016 12:29 am
Re: Version 6.5.3 released!
Does this mean that the backpack overflow bug of stuns/unfreezes is now fixed?
Omnes Autem Uri
- MadMikael
- Posts: 3303
- Joined: Sat Mar 08, 2014 5:54 pm
- Location: Windsor, Ontario, Canada (EST time zone)
Re: Version 6.5.3 released!
Well, the part that houses played in it should be, yes.madmaniacal1 wrote: ↑Tue Apr 03, 2018 6:36 pm Does this mean that the backpack overflow bug of stuns/unfreezes is now fixed?
There may still be other ways... but they are on the to-do list.
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- madmaniacal1
- Posts: 1655
- Joined: Mon May 23, 2016 12:29 am
Re: Version 6.5.3 released!
I wonder if using house contents for crafting could be in the works? Lol. I think this one would do good in "Suggestions" forum.
Omnes Autem Uri
Re: Version 6.5.3 released!
It took me longer than I'd like to admit before I figured out I needed to be carrying the materials to craft!madmaniacal1 wrote: ↑Wed Apr 04, 2018 3:39 amI wonder if using house contents for crafting could be in the works? Lol. I think this one would do good in "Suggestions" forum.
Old soldiers never die, they just fade away.
Re: Version 6.5.3 released!
Can't understand how to change class!
Can anyone help me? And explain?
Can anyone help me? And explain?
cotne7 Mage lvl 7000
cotne Archer lvl 200
tsotne0 ogre lvl 157
cotne Archer lvl 200
tsotne0 ogre lvl 157
- MadMikael
- Posts: 3303
- Joined: Sat Mar 08, 2014 5:54 pm
- Location: Windsor, Ontario, Canada (EST time zone)
Re: Version 6.5.3 released!
Read the first post again, as it explains in red.
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Re: Version 6.5.3 released!
@cotne7
U still don't get it. Do u?
Lol it's an April fool prank ..
U still don't get it. Do u?
Lol it's an April fool prank ..
What is Death!!
To think our self confidence is lower than that of our enemies is Death!!
Staying alive in battlefield in fear of our enemies is Death!!
Running from our enemy instead of fighting is Death!!
To think our self confidence is lower than that of our enemies is Death!!
Staying alive in battlefield in fear of our enemies is Death!!
Running from our enemy instead of fighting is Death!!