Server changes - 17.02.2019

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compbatant
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Re: Server changes - 17.02.2019

Post by compbatant »

Rubedo wrote: Sun Feb 17, 2019 1:44 pm:( :(
It looks as it should: 1024px in longer dimension. However I will think if I can increase it a little more without negative impact for performance.
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g.jibladze
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Re: Server changes - 17.02.2019

Post by g.jibladze »

than new idea stop auto spawn no one will go afk.
g-jibladze mage lvl 5400-600
IronHulk dwarf lvl 620
GIO1 sword lvl 136
GIO2 mage lvl 50
GIO3 ogre lvl 75
Rubedo
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Re: Server changes - 17.02.2019

Post by Rubedo »

compbatant wrote: Sun Feb 17, 2019 1:46 pm
Rubedo wrote: Sun Feb 17, 2019 1:44 pm:( :(
It looks as it should: 1024px in longer dimension. However I will think if I can increase it a little more without negative impact for performance.
For performance? But i never lagged and i dont think people lag... i want it bigger, now my tiny skin looks big :(
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guafk
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Re: Server changes - 17.02.2019

Post by guafk »

maybe can add points
Industry is good at diligence, waste in play; action in thinking, destroyed in following。
_Teddy_
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Re: Server changes - 17.02.2019

Post by _Teddy_ »

Is a nice idea but then we need a higher drop rate for 200 wand 100 plates.......

I think we need a refill for all spawn on a map at the same time maybe every 30 mins. :D :D :D :D :D
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Mr_Maks
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Re: Server changes - 17.02.2019

Post by Mr_Maks »

I believe spawn should not be removed completely.It should just be stopping him and then making a new autospawn on your own place.And in my opinion it's easier to make it in time for example half an hour or hour.Because high level players can quickly kill monsters and this number limit will be a huge problem when you have to spawn every 10 minutes.
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g.jibladze
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Re: Server changes - 17.02.2019

Post by g.jibladze »

zoom need to be fixed
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markPaleta
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Re: Server changes - 17.02.2019

Post by markPaleta »

I believe that the friendship and interaction between the players due to the spawn of the mobs will deteriorate very much, everyone will start to fight and fight for the place of the battle with the monsters. Now people are unlikely to share their hunt for monsters with someone else, it will be an aggressive game and the number of murders and rogue will increase.
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Mr_Maks
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Re: Server changes - 17.02.2019

Post by Mr_Maks »

In fact, it will also be problematic in using the autospawn with clan members and in the end, if this is a number and not a time, then the autospawn will end so quickly that you don’t even have time to see it.
My vote for the time and for spawning is not removed, but just stopped to make a new one at the same place.
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markPaleta
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Re: Server changes - 17.02.2019

Post by markPaleta »

markPaleta wrote: Sun Feb 17, 2019 2:01 pm I believe that the friendship and interaction between the players due to the spawn of the mobs will deteriorate very much, everyone will start to fight and fight for the place of the battle with the monsters. Now people are unlikely to share their hunt for monsters with someone else, it will be an aggressive game and the number of murders and rogue will increase.
I apologize for google translator

I meant that because of the limited amount of spawning monsters, people will start killing each other even more. Number of players with a black nickname will increase.

If the hero's small lvl joins a high lvl during the monster hunt, the high lvl will simply not become divided and will do everything possible so that the small lvl goes elsewhere. This is happening now, but it will be even worse. This is my personal opinion, I just shared it. I would be glad if I am mistaken if the game in interaction with other players does not become much more aggressive. Thank you
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