Forgotten Tales MMORPG 7.2 BETA

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LostKnight
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Re: Forgotten Tales MMORPG 7.2 BETA

Post by LostKnight »

DwarfTank wrote: Wed May 15, 2019 11:05 am How about a PvP Damage Skill for Dwarf Class? Such is needed much more and has been needed since the birth of ForgottenTales.
The dwarf is a strange character.

PvP with multiple melee enemy and "Fury Axe" comes to play.
PvP with one melee enemy and ZIP for skills well - "Run", unless they use "Freeze"
PvP Ranged enemy and 50% spell resistance if a mage is attacking, not much if archer.
- - - Unless: are "Fire" and "Freeze" arrows considered Spells?

Maybe a:

- Fire Axe: Reduces enemy life by 40% and your life by 10%. (same as Swordsman)

Change:

Code: Select all

Skills:
 (30) - 50% spell resistance.
 (60) - Fury: Attack at the same time all enemies.
(100) - Running: +2 to speed.
To:

Code: Select all

Skills:
 (30) - 50% spell resistance.
 (60) - Fury: Attack at the same time all enemies.
(100) - Fire Axe: Reduces enemy life by 40% and your life by 10%.
which would mean you must use speed potions like other melee characters for 2x speed.

Just a thought.
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I was LK, A Friendly Knight.
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Mr_Maks
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Re: Forgotten Tales MMORPG 7.2 BETA

Post by Mr_Maks »

@LostKnight

It sounds logical as the dwarf ogre's ability to achieve is that it increases the level faster than other wars.Dwarf will win the rest at the expense of levels and statistics in dex.And then -40% dmg with fire axe sound good.

But at the same time playing dwarf, I really like to have endless acceleration which helps in resource extraction and in everyday gameplay.Personally, I would not want a dwarf to lose his run, but rather a magic shield of level 30 and change it with a run making him at level 30.Personally, I would not want a dwarf to lose his run, but rather a magic shield of level 30 and change it with a run making him at level 30.
Because I was thinking about improving the 30 level skill shield by adding resist to normal attacks(25-35%).And then don't even need to change the concept of the dwarf.
lajos
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Re: Forgotten Tales MMORPG 7.2 BETA

Post by lajos »

Nie znam sie na tych procentach itd.ale podoba mi die pomysł LostNnight Wiem jedno przy lvl 2k naprawde nie używam czaru prędkości bo zanim się załaduje włączam miksturę szybkości i jest kompletnie nie przydatny. Ważne jest to że dwarf nie może się obronić nawet przy dwa razy niższym lvl czy ma 2k czy 3k itd.bo nie ma jak.I proszę nie piszcze tych bzdetów o tym jak dwarf jest wytrzymały. NAJWIĘKSZYM NIEPOROZUMIENIEM JEST TARCZA która działa tylko na magów a powinna na wszystkie klasy postaci. Poza tym dwarf może tylko uciekać.A niestety gra polega też na expieniu I każdy powinien mieć równe szanse choćby nawet obrony swojego miejsca exp.Dajcie chociaż szansę obrony przeciwko 1 innej klasie postaci.
Last edited by lajos on Wed May 15, 2019 10:34 pm, edited 2 times in total.
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cello117
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Re: Forgotten Tales MMORPG 7.2 BETA

Post by cello117 »

Yup craft menu bug. No show planks exemple..
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g.jibladze
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Re: Forgotten Tales MMORPG 7.2 BETA

Post by g.jibladze »

not showing spell resists with items in craft.
g-jibladze mage lvl 5400-600
IronHulk dwarf lvl 620
GIO1 sword lvl 136
GIO2 mage lvl 50
GIO3 ogre lvl 75
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madmaniacal1
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Re: Forgotten Tales MMORPG 7.2 BETA

Post by madmaniacal1 »

Under the FT V7 engine, would skins that previously failed to render now show correctly?
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compbatant
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Re: Forgotten Tales MMORPG 7.2 BETA

Post by compbatant »

madmaniacal1 wrote: Sat May 18, 2019 4:55 pm Under the FT V7 engine, would skins that previously failed to render now show correctly?
Yes :)
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madmaniacal1
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Re: Forgotten Tales MMORPG 7.2 BETA

Post by madmaniacal1 »

compbatant wrote: Sat May 18, 2019 5:42 pm
madmaniacal1 wrote: Sat May 18, 2019 4:55 pm Under the FT V7 engine, would skins that previously failed to render now show correctly?
Yes :)
In that case, I'll send a PM regarding 2 of my submitted skins that were added long ago.
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LostKnight
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Re: Forgotten Tales MMORPG 7.2 BETA

Post by LostKnight »

madmaniacal1 wrote: Sat May 18, 2019 5:55 pm In that case, I'll send a PM regarding 2 of my submitted skins that were added long ago.
Hey, I'll take one! PM it to me :lol: :lol: :lol: :lol:
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I was LK, A Friendly Knight.
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SellSword
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Re: Forgotten Tales MMORPG 7.2 BETA

Post by SellSword »

LostKnight wrote: Sat May 18, 2019 7:48 pm
madmaniacal1 wrote: Sat May 18, 2019 5:55 pm In that case, I'll send a PM regarding 2 of my submitted skins that were added long ago.
Hey, I'll take one! PM it to me :lol: :lol: :lol: :lol:
One is a knight with a blinking :?: above him, so it is the proposed "lost knight" skin! ;)
Old soldiers never die, they just fade away.
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