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Re: Forgotten Tales MMORPG 7.2 BETA

Posted: Wed May 15, 2019 6:04 pm
by LostKnight
DwarfTank wrote:
Wed May 15, 2019 11:05 am
How about a PvP Damage Skill for Dwarf Class? Such is needed much more and has been needed since the birth of ForgottenTales.
The dwarf is a strange character.

PvP with multiple melee enemy and "Fury Axe" comes to play.
PvP with one melee enemy and ZIP for skills well - "Run", unless they use "Freeze"
PvP Ranged enemy and 50% spell resistance if a mage is attacking, not much if archer.
- - - Unless: are "Fire" and "Freeze" arrows considered Spells?

Maybe a:

- Fire Axe: Reduces enemy life by 40% and your life by 10%. (same as Swordsman)

Change:

Code: Select all

Skills:
 (30) - 50% spell resistance.
 (60) - Fury: Attack at the same time all enemies.
(100) - Running: +2 to speed.
To:

Code: Select all

Skills:
 (30) - 50% spell resistance.
 (60) - Fury: Attack at the same time all enemies.
(100) - Fire Axe: Reduces enemy life by 40% and your life by 10%.
which would mean you must use speed potions like other melee characters for 2x speed.

Just a thought.

Re: Forgotten Tales MMORPG 7.2 BETA

Posted: Wed May 15, 2019 6:39 pm
by Mr_Maks
@LostKnight

It sounds logical as the dwarf ogre's ability to achieve is that it increases the level faster than other wars.Dwarf will win the rest at the expense of levels and statistics in dex.And then -40% dmg with fire axe sound good.

But at the same time playing dwarf, I really like to have endless acceleration which helps in resource extraction and in everyday gameplay.Personally, I would not want a dwarf to lose his run, but rather a magic shield of level 30 and change it with a run making him at level 30.Personally, I would not want a dwarf to lose his run, but rather a magic shield of level 30 and change it with a run making him at level 30.
Because I was thinking about improving the 30 level skill shield by adding resist to normal attacks(25-35%).And then don't even need to change the concept of the dwarf.

Re: Forgotten Tales MMORPG 7.2 BETA

Posted: Wed May 15, 2019 10:09 pm
by lajos
Nie znam sie na tych procentach itd.ale podoba mi die pomysł LostNnight Wiem jedno przy lvl 2k naprawde nie używam czaru prędkości bo zanim się załaduje włączam miksturę szybkości i jest kompletnie nie przydatny. Ważne jest to że dwarf nie może się obronić nawet przy dwa razy niższym lvl czy ma 2k czy 3k itd.bo nie ma jak.I proszę nie piszcze tych bzdetów o tym jak dwarf jest wytrzymały. NAJWIĘKSZYM NIEPOROZUMIENIEM JEST TARCZA która działa tylko na magów a powinna na wszystkie klasy postaci. Poza tym dwarf może tylko uciekać.A niestety gra polega też na expieniu I każdy powinien mieć równe szanse choćby nawet obrony swojego miejsca exp.Dajcie chociaż szansę obrony przeciwko 1 innej klasie postaci.

Re: Forgotten Tales MMORPG 7.2 BETA

Posted: Wed May 15, 2019 10:18 pm
by cello117
Yup craft menu bug. No show planks exemple..

Re: Forgotten Tales MMORPG 7.2 BETA

Posted: Thu May 16, 2019 11:51 am
by g.jibladze
not showing spell resists with items in craft.

Re: Forgotten Tales MMORPG 7.2 BETA

Posted: Sat May 18, 2019 4:55 pm
by madmaniacal1
Under the FT V7 engine, would skins that previously failed to render now show correctly?

Re: Forgotten Tales MMORPG 7.2 BETA

Posted: Sat May 18, 2019 5:42 pm
by compbatant
madmaniacal1 wrote:
Sat May 18, 2019 4:55 pm
Under the FT V7 engine, would skins that previously failed to render now show correctly?
Yes :)

Re: Forgotten Tales MMORPG 7.2 BETA

Posted: Sat May 18, 2019 5:55 pm
by madmaniacal1
compbatant wrote:
Sat May 18, 2019 5:42 pm
madmaniacal1 wrote:
Sat May 18, 2019 4:55 pm
Under the FT V7 engine, would skins that previously failed to render now show correctly?
Yes :)
In that case, I'll send a PM regarding 2 of my submitted skins that were added long ago.

Re: Forgotten Tales MMORPG 7.2 BETA

Posted: Sat May 18, 2019 7:48 pm
by LostKnight
madmaniacal1 wrote:
Sat May 18, 2019 5:55 pm
In that case, I'll send a PM regarding 2 of my submitted skins that were added long ago.
Hey, I'll take one! PM it to me :lol: :lol: :lol: :lol:

Re: Forgotten Tales MMORPG 7.2 BETA

Posted: Sat May 18, 2019 7:54 pm
by SellSword
LostKnight wrote:
Sat May 18, 2019 7:48 pm
madmaniacal1 wrote:
Sat May 18, 2019 5:55 pm
In that case, I'll send a PM regarding 2 of my submitted skins that were added long ago.
Hey, I'll take one! PM it to me :lol: :lol: :lol: :lol:
One is a knight with a blinking :?: above him, so it is the proposed "lost knight" skin! ;)