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Re: Clan buildings ukpeep

Posted: Wed Oct 02, 2019 5:14 pm
by Barkley
I think these is to much to repair, when you have a big base for example ITA, they have 4 castles and a big number of towers... to repair all of that they need fix 1000 mets a day!? Is just an example. Dosemt seeam this to much??

Re: Clan buildings ukpeep

Posted: Wed Oct 02, 2019 5:33 pm
by _NICKPAN_
I think for a daily repair is abit too much, escpecially for large clans with 10+ buildings they will have to upkeep, with this update players might be forced to only build and reduce the other game's features like grinding.
But in the other hand, if we reduce the daily repair cost, the time to destroy a very inactive clan will also be reduced alot and won't be a problem for them to login every 2 weeks to repair abit the upkeep.

My idea requires more coding but it will work:
The more time a building stays inactive from repairing (from the upkeep) the more damage it takes overtime.
this is the idea without maths
So the first day of upkeep it take A stones and B planks (which should be not much and also depending on level/building type) and will keep like that everyday for C days.
If this continues for C days. The materials of the upkeep everyday, will be doubled and tripled after other C days.
If after many C days, for example a max white tower losing 100 stones 50 planks. If these are repaired once then the upkeep materials needed multiplier will be reseted to 0 days not upkeeped again.
and the cycle continues.

In my opinion with this idea we will have inactive clans destroyed, and active clans not having their game's fun and the willing for making an empire of buildings removed.

Also would be nice to have a full formula about this update with information for all buildings and walls.

Re: Clan buildings ukpeep

Posted: Wed Oct 02, 2019 6:05 pm
by hungry_wolf
Barkley wrote: Wed Oct 02, 2019 5:14 pm I think these is to much to repair, when you have a big base for example ITA, they have 4 castles and a big number of towers... to repair all of that they need fix 1000 mets a day!? Is just an example. Dosemt seeam this to much??
they like to build :D

Re: Clan buildings ukpeep

Posted: Wed Oct 02, 2019 6:34 pm
by Leone
LostKnight wrote: Wed Oct 02, 2019 3:22 pm
Lestat wrote: Wed Oct 02, 2019 1:38 pm {snip}
Is the gold separate from repairs and come from clan coffer? or is it a cost like raising levels and whoever does repairs takes the cost ?
Curious since I do not know ...

CURRENTLY:

Clan X attacks Clan A and partly destroys a building.

Does it cost gold for Clan A to repair that building? Or just mats?

IF repairing CURRENTLY is just mats, why is gold added to the mix?

I'm asking for clarification as Lestat is curious as to where the gold will come from giving me the though that this is a new thing and "Where from" was not a part of the notice.
It currently needs gold and materials. Gold can be added to clans by the clan members or by building a farm, which automatically adds gold to the clan coffers.

This post describes it very well: viewtopic.php?f=25&t=14484

Re: Clan buildings ukpeep

Posted: Wed Oct 02, 2019 6:48 pm
by Gullander
Hmm...a gold farm! Shows my ignorance I thought members of a clan like members of a family work to support that family including gold. :o Of course that farm supports a group not an individual but I have to admit I'm just a tiny bit jealous! :lol:

Re: Clan buildings upkeep

Posted: Wed Oct 02, 2019 7:44 pm
by Leone
It's not quite as good as it sounds. Although clan members can pay into clan funds, none of them can withdraw any gold. Clan gold is purely for the upkeep of buildings.

Re: Clan buildings ukpeep

Posted: Wed Oct 02, 2019 8:17 pm
by Lestat
LostKnight wrote: Wed Oct 02, 2019 3:22 pm
Lestat wrote: Wed Oct 02, 2019 1:38 pm {snip}
Is the gold separate from repairs and come from clan coffer? or is it a cost like raising levels and whoever does repairs takes the cost ?
Curious since I do not know ...

CURRENTLY:

Clan X attacks Clan A and partly destroys a building.

Does it cost gold for Clan A to repair that building? Or just mats?

IF repairing CURRENTLY is just mats, why is gold added to the mix?

I'm asking for clarification as Lestat is curious as to where the gold will come from giving me the though that this is a new thing and "Where from" was not a part of the notice.
Gold has been required for upgrades and repairs, but the clan doing the work(whether its the actual clan or its allies) takes the cost.
Example clan A needs repaired. Their ally (clan C) repairs it. Clan C assumes the cost. Clan A isnt charged.
If the upkeep takes this system then dead clans can be upkept by their allies with no risks entailed. I believe this should not be allowed.

Re: Clan buildings upkeep

Posted: Wed Oct 02, 2019 8:42 pm
by SellSword
Allies being able to keep inactive clan structures around does seem to skirt the intent of the proposal. Not only could this keep dead clans around but also clans could prop up "puppet clans" or whatever you want to call them where the clans are not intended to be separate but mostly managed by a larger clan.

Re: Clan buildings upkeep

Posted: Wed Oct 02, 2019 9:03 pm
by NightBaby
Perfect. I think this is a very reasonable amount. Any AcTiVe clans shouldn't have any problems ;)

Re: Clan buildings upkeep

Posted: Wed Oct 02, 2019 9:06 pm
by terminator
NightBaby wrote: Wed Oct 02, 2019 9:03 pm Perfect. I think this is a very reasonable amount. Any AcTiVe clans shouldn't have any problems ;)
Agreed.

For those wondering gold amounts I can values for each 100 lvls if someone wants, but note the MOST expensive build in the game has a repair cost of 4.2m gold per day. A farm in comparison makes 14.4m gold per day.