New clan map

stay tuned

Moderator: Game Administrators

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LostKnight
Posts: 6399
Joined: Sat Sep 09, 2017 8:02 pm
Location: Rockhiem nord i Steinhus nær Kedington

Re: New clan map

Post by LostKnight »

EDIT: Ninja'd by Leone, Yes I remember that post and agree it should be fixed.
SellSword wrote: Wed Oct 09, 2019 9:24 pm I think there were times when players would just tap the d-pad and it would result in moving several spaces. It made some things like moving back and forth for spawning difficult at times.

I don't believe I reported it (probably chimed in that it had happened to me too as it had), but I seem to recall a discussion about that. Maybe there was a different issue though?
Yrs, that's true, and that is not what I am talking about because THAT still happens, and it is annoying!

So a poll: Bring Back D-Pad Auto Walk
I was always AFK!
I was LK, A Friendly Knight.
rev1
Posts: 31
Joined: Wed May 21, 2014 2:27 am

Re: New clan map

Post by rev1 »

the most irritating aurowalk for me is that when an archer selects andshoots an npc he will. walk to melee range so the target can mellee him.

this makes no sense.
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SellSword
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Joined: Tue Aug 29, 2017 11:16 pm
Location: Ardesia

Re: New clan map

Post by SellSword »

Tapping on a mob gives you options of attack/info, but doesn't make you autowalk unless you select attack and are out of range. Would it be an option to tap on other "actionable" spaces (houses, doors, npcs, chests, clan structures, etc.) and get options? Maybe you tap on your house but you don't walk there unless you select an option, or tap on an npc but you don't walk there unless you select a "go to" option or something.
Old soldiers never die, they just fade away.
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Leone
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Joined: Wed Aug 28, 2013 12:00 am
Location: Ashdown Village

Re: New clan map

Post by Leone »

rev1 wrote: Thu Oct 10, 2019 12:52 am the most irritating aurowalk for me is that when an archer selects andshoots an npc he will. walk to melee range so the target can mellee him.

this makes no sense.
Absolutely agree. I wish this auto walk feature would be removed.
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Storms7
Posts: 425
Joined: Sat Oct 12, 2019 4:38 am

Re: New clan map

Post by Storms7 »

I have a friend that cannot enter the new clan map next to Ardesia city.

Does anyone know what would prevent a player from entering this map?
OK MAYBE I WILL USE THIS ACCOUNT EVERY ONCE IN AWHILE
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Leone
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Location: Ashdown Village

Re: New clan map

Post by Leone »

Being unclanned:)
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Leone
Posts: 5051
Joined: Wed Aug 28, 2013 12:00 am
Location: Ashdown Village

Re: New clan map

Post by Leone »

Apologies , Ry - a more serious suggestion is make sure that your friend has the latest version of the game installed. Older versions may not have that clan map on the game world.
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LostKnight
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Location: Rockhiem nord i Steinhus nær Kedington

Re: New clan map

Post by LostKnight »

Just logged in with FT v6.8 - that clan map is there.

Shows under the usual clouds and a notice "Must be in a clan to enter", or what ever the wording.
I was always AFK!
I was LK, A Friendly Knight.
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Storms7
Posts: 425
Joined: Sat Oct 12, 2019 4:38 am

Re: New clan map

Post by Storms7 »

Ok thank you.
OK MAYBE I WILL USE THIS ACCOUNT EVERY ONCE IN AWHILE
Adolescent
Posts: 3
Joined: Sat Mar 02, 2019 10:26 pm
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Re: New clan map

Post by Adolescent »

The games getting boring isnt like six years ago.


Its a huge dejadvantage for new people to build the crva now in the game

Playing this 8-year-old game only the old ones can do something would be nice if they would make a new svr with new beginning for all to have every chance to do something to do new groups of pvp clans that was my opinion ru mam left a devebit too toxic game sincerely

Adolescent
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