Test server with completly new architecture
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- compbatant
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- Posts: 1947
- Joined: Fri Jun 15, 2012 12:00 am
- Location: Warsaw, Poland
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Test server with completly new architecture
As some of you know I am working on rewriting game server. I changed internal architecture to achieve some goals like:
eliminate bugs,
simplify adding new features,
improve performance.
Instead of replacing the game sever with new one which is not well tested yet I decide to create separate test server which has
copy of all accounts, clans, etc.
To connect to it use special PC version of FT.
You can download it from here:
http://dmgamestudio.com/files/tmp/ft7_test.zip
You can use your account or create new one. There are no rules on test server you can do whatever you want. You will be not punished.
No progress from test server will be transferred to the main server.
Please report any problems you will find.
eliminate bugs,
simplify adding new features,
improve performance.
Instead of replacing the game sever with new one which is not well tested yet I decide to create separate test server which has
copy of all accounts, clans, etc.
To connect to it use special PC version of FT.
You can download it from here:
http://dmgamestudio.com/files/tmp/ft7_test.zip
You can use your account or create new one. There are no rules on test server you can do whatever you want. You will be not punished.
No progress from test server will be transferred to the main server.
Please report any problems you will find.
- LostKnight
- Posts: 6404
- Joined: Sat Sep 09, 2017 8:02 pm
- Location: Rockhiem nord i Steinhus nær Kedington
Re: Test server with completly new architecture
Interesting .. got it. (Linux)
I am always AFK!
I am LK, A Friendly Knight.
I am LK, A Friendly Knight.
- madmaniacal1
- Posts: 1656
- Joined: Mon May 23, 2016 12:29 am
Re: Test server with completly new architecture
Chat rules (abuse, harrassment, etc) should still he considered valid on test server, in my opinion.
Omnes Autem Uri
- compbatant
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Re: Test server with completly new architecture
Ok. I agree.madmaniacal1 wrote: ↑Mon Oct 21, 2019 10:24 pm Chat rules (abuse, harrassment, etc) should still he considered valid on test server, in my opinion.
Re: Test server with completly new architecture
I assume if you are killed in PvP and lose gear or die and lose xp that "progress" would also not transfer?compbatant wrote: ↑Mon Oct 21, 2019 10:08 pm No progress from test server will be transferred to the main server.
Old soldiers never die, they just fade away.
- compbatant
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Re: Test server with completly new architecture
Of course. It is parallel universe.SellSword wrote: ↑Tue Oct 22, 2019 1:21 amI assume if you are killed in PvP and lose gear or die and lose xp that "progress" would also not transfer?compbatant wrote: ↑Mon Oct 21, 2019 10:08 pm No progress from test server will be transferred to the main server.
- compbatant
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Re: Test server with completly new architecture
I updated main server with the new code. Changes were made in most of the source code files so please report any problems you will find.
There is also new feature that you cannot build next to enemy clan buildings. I fixed also removed/destroyed clan buildings which weren't disappearing from map.
There is also new feature that you cannot build next to enemy clan buildings. I fixed also removed/destroyed clan buildings which weren't disappearing from map.
- LostKnight
- Posts: 6404
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- Location: Rockhiem nord i Steinhus nær Kedington
Re: Test server with completly new architecture
Two things:compbatant wrote: ↑Tue Oct 22, 2019 4:43 pm I updated main server with the new code. Changes were made in most of the source code files so please report any problems you will find.
There is also new feature that you cannot build next to enemy clan buildings. I fixed also removed/destroyed clan buildings which weren't disappearing from map.
- Does this include the versions for:
- iOS
- Win/Linux
- Will the "auto walk" by sliding finger/mouse pointer off the 'D-Pad' be reinstated?
- using two version of FT in order to auto walk when on a "trek" and then relog to a newer version to get all the updates with fighting mobs, fixes, etc.
I am always AFK!
I am LK, A Friendly Knight.
I am LK, A Friendly Knight.
Re: Test server with completly new architecture
The walk to npc,gates,buildings needing repairs, etc. is back. Please see if this can be fixed.
lestat / sword 1038
OgreLes / ogre 2001
Loco / archer 250
-ForKotu- / mage 1143
krampdtyl / dwarf 125
Duke clans ObeY, -OC-
OgreLes / ogre 2001
Loco / archer 250
-ForKotu- / mage 1143
krampdtyl / dwarf 125
Duke clans ObeY, -OC-
- compbatant
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Re: Test server with completly new architecture
These are sever changes and are applied to al client versions.LostKnight wrote: ↑Tue Oct 22, 2019 8:06 pmTwo things:compbatant wrote: ↑Tue Oct 22, 2019 4:43 pm I updated main server with the new code. Changes were made in most of the source code files so please report any problems you will find.
There is also new feature that you cannot build next to enemy clan buildings. I fixed also removed/destroyed clan buildings which weren't disappearing from map.
- Does this include the versions for:
- iOS
- Win/Linux