Test server with completly new architecture

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compbatant
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Test server with completly new architecture

Post by compbatant »

As some of you know I am working on rewriting game server. I changed internal architecture to achieve some goals like:
eliminate bugs,
simplify adding new features,
improve performance.

Instead of replacing the game sever with new one which is not well tested yet I decide to create separate test server which has
copy of all accounts, clans, etc.
To connect to it use special PC version of FT.
You can download it from here:

http://dmgamestudio.com/files/tmp/ft7_test.zip

You can use your account or create new one. There are no rules on test server you can do whatever you want. You will be not punished.
No progress from test server will be transferred to the main server.
Please report any problems you will find.
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LostKnight
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Re: Test server with completly new architecture

Post by LostKnight »

Interesting .. got it. (Linux)
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madmaniacal1
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Re: Test server with completly new architecture

Post by madmaniacal1 »

Chat rules (abuse, harrassment, etc) should still he considered valid on test server, in my opinion.
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compbatant
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Re: Test server with completly new architecture

Post by compbatant »

madmaniacal1 wrote: Mon Oct 21, 2019 10:24 pm Chat rules (abuse, harrassment, etc) should still he considered valid on test server, in my opinion.
Ok. I agree.
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Re: Test server with completly new architecture

Post by SellSword »

compbatant wrote: Mon Oct 21, 2019 10:08 pm No progress from test server will be transferred to the main server.
I assume if you are killed in PvP and lose gear or die and lose xp that "progress" would also not transfer?
Old soldiers never die, they just fade away.
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compbatant
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Re: Test server with completly new architecture

Post by compbatant »

SellSword wrote: Tue Oct 22, 2019 1:21 am
compbatant wrote: Mon Oct 21, 2019 10:08 pm No progress from test server will be transferred to the main server.
I assume if you are killed in PvP and lose gear or die and lose xp that "progress" would also not transfer?
Of course. It is parallel universe.
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compbatant
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Re: Test server with completly new architecture

Post by compbatant »

I updated main server with the new code. Changes were made in most of the source code files so please report any problems you will find.
There is also new feature that you cannot build next to enemy clan buildings. I fixed also removed/destroyed clan buildings which weren't disappearing from map.
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Re: Test server with completly new architecture

Post by LostKnight »

compbatant wrote: Tue Oct 22, 2019 4:43 pm I updated main server with the new code. Changes were made in most of the source code files so please report any problems you will find.
There is also new feature that you cannot build next to enemy clan buildings. I fixed also removed/destroyed clan buildings which weren't disappearing from map.
Two things:
  1. Does this include the versions for:
    • iOS
    • Win/Linux
  2. Will the "auto walk" by sliding finger/mouse pointer off the 'D-Pad' be reinstated?
    • using two version of FT in order to auto walk when on a "trek" and then relog to a newer version to get all the updates with fighting mobs, fixes, etc.
I promise I won't ask about the old borders anymore. :(
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Lestat
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Re: Test server with completly new architecture

Post by Lestat »

The walk to npc,gates,buildings needing repairs, etc. is back. Please see if this can be fixed.
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compbatant
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Re: Test server with completly new architecture

Post by compbatant »

LostKnight wrote: Tue Oct 22, 2019 8:06 pm
compbatant wrote: Tue Oct 22, 2019 4:43 pm I updated main server with the new code. Changes were made in most of the source code files so please report any problems you will find.
There is also new feature that you cannot build next to enemy clan buildings. I fixed also removed/destroyed clan buildings which weren't disappearing from map.
Two things:
  1. Does this include the versions for:
    • iOS
    • Win/Linux
These are sever changes and are applied to al client versions.
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