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Day & night, lights
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Re: Day & night, lights
Re: Day & night, lights
Si es por mí, lo estoy haciendo a propósito. Intento buscar fallos para que se corrijan rápidoWARBRINGER wrote: ↑Mon Dec 16, 2019 8:24 pm Players are now using campfires to block access go bridges and the river at spawn
As well as that issue, I propose that if you leave amap, any placed campfires disappear, if they don't already
Re: Day & night, lights
I would suggest that the campfires shouldn't actually take up any space you should be able to walk right through all of them.WARBRINGER wrote: ↑Mon Dec 16, 2019 8:24 pm Players are now using campfires to block access go bridges and the river at spawn
As well as that issue, I propose that if you leave amap, any placed campfires disappear, if they don't already
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Facebook name: Cleopatra Ft
I'm a veteran GM of almost 2 years
Dwarf = Worf, Soldier = Captn Kirk, Archer = Tuvok, Ogre = Quark, Mage = Almighty Q
If you can't play honestly then plz honestly don't play!
Facebook name: Cleopatra Ft
I'm a veteran GM of almost 2 years
Dwarf = Worf, Soldier = Captn Kirk, Archer = Tuvok, Ogre = Quark, Mage = Almighty Q
If you can't play honestly then plz honestly don't play!
- LostKnight
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- Location: Rockhiem nord i Steinhus nær Kedington
Re: Day & night, lights
Use to be chopping a tree yielded ±10 trunks, now a tree is gone after 3 trunks
Personally I don't like that. But that's me.
Campfire = 3 trunks - lasts 5 minutes
Torch = 1 trunk - lasts X minutes, probably 5, and gives MORE light than a campfire.
Hmmm Camp fires last 5 minutes that's 12 campfires for 1 hour and requires 36 logs, at the new rate: 12 trees.
A torch requires 1 trunk and give more light that a campfire.
Something does not compute. Torch light seems about right ...
Camp fire should be 3 times the size of a torch light (x3 trunks) and last twice as long.
Dungeons are dark all the time. Are you putting trees in them?
Imagine a mage with no pets going in to grind, need 12 torches of the 15 spaces in his bag to see.
What about drops?
How about increasing the basic bag by 10 spaces to accommodate the fact people have to carry fire with them.
I'd suggest like pets, they use a space but not in the "20 bag limit" fill a bag and the pets are in slots 21 and 22. (With a basic bag)
Can we carry "camp fires" like torches?
Personally I don't like that. But that's me.
Campfire = 3 trunks - lasts 5 minutes
Torch = 1 trunk - lasts X minutes, probably 5, and gives MORE light than a campfire.
Hmmm Camp fires last 5 minutes that's 12 campfires for 1 hour and requires 36 logs, at the new rate: 12 trees.
A torch requires 1 trunk and give more light that a campfire.
Something does not compute. Torch light seems about right ...
Camp fire should be 3 times the size of a torch light (x3 trunks) and last twice as long.
Dungeons are dark all the time. Are you putting trees in them?
Imagine a mage with no pets going in to grind, need 12 torches of the 15 spaces in his bag to see.
What about drops?
How about increasing the basic bag by 10 spaces to accommodate the fact people have to carry fire with them.
I'd suggest like pets, they use a space but not in the "20 bag limit" fill a bag and the pets are in slots 21 and 22. (With a basic bag)
Can we carry "camp fires" like torches?
I am always AFK!
I am LK, A Friendly Knight.
I am LK, A Friendly Knight.
- LostKnight
- Posts: 6400
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- Location: Rockhiem nord i Steinhus nær Kedington
Re: Day & night, lights
What about people with tablets or phones that cannot run FT v7?
The fix should be a "server-side" fix - except v6.8 I don't think will get the crafting menu updated.
Well, it didn't take that bad folks to find that bug did it.Cleopatra wrote: ↑Mon Dec 16, 2019 8:35 pmI would suggest that the campfires shouldn't actually take up any space you should be able to walk right through all of them.WARBRINGER wrote: ↑Mon Dec 16, 2019 8:24 pm Players are now using campfires to block access go bridges and the river at spawn
As well as that issue, I propose that if you leave amap, any placed campfires disappear, if they don't already
OK Comp: make us ALL "fire walkers" !!! That way the fires will only light up the path across the bridges.
OR make dead space around and on bridges. - where no pet or fire can be placed - say 4 spaces
Pets can "move through" but cannot "stop"
I am always AFK!
I am LK, A Friendly Knight.
I am LK, A Friendly Knight.
Re: Day & night, lights
Basta de quejas.
La idea es muy buena y realista.
Vamos a buscar posibles fallo y arreglarlo, no ???
La idea es muy buena y realista.
Vamos a buscar posibles fallo y arreglarlo, no ???
- compbatant
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Re: Day & night, lights
This change was made by mistake. I was testing something and forgot to revert to original version. I will fix it soon.
Re: Day & night, lights
I like the general concept of having some day/night differences, but for something Iike this there are a few maps that only spawn ghost and devil types. Maybe a change for dungeons as they are always "night?"
Old soldiers never die, they just fade away.
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Re: Day & night, lights
One word.
Stackable.
Stackable.
WARBRINGER [raw][Very Hungry Ogre]
BlackBows [rod][Archer]
Echoes [Duke of NTL][Sword]
Black Rose [AD][Mage]
BlackBows [rod][Archer]
Echoes [Duke of NTL][Sword]
Black Rose [AD][Mage]
Re: Day & night, lights
Nooooo what is this!
Each update deletes my map!
My entire map I was using over 7h GOT DELETED!!
What is this!
STOP DELETING ALL MAPS MADE BY PPL WITH EVRY UPDATES PLEASE
Each update deletes my map!
My entire map I was using over 7h GOT DELETED!!
What is this!
STOP DELETING ALL MAPS MADE BY PPL WITH EVRY UPDATES PLEASE
Ah! like gold fall the leavs in the wind
long years numberless as the wings of
trees!
long years numberless as the wings of
trees!