Forgotten Tales 7.7.1

stay tuned

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LostKnight
Posts: 5093
Joined: Sat Sep 09, 2017 8:02 pm
Location: Rockheim nord i Steinheim nær Kedington

Re: Forgotten Tales 7.7.1

Post by LostKnight » Fri Jan 17, 2020 1:12 pm

SellSword wrote:
Fri Jan 17, 2020 2:46 am
My simple version for Windows was to:

1. Extract files from zipped file

2. Try to remember where I put the files

3. Try clicking on the files until the game started

4. Remember it's called "start" with a .something afterwards

I'm not muddling up my understanding with facts and all that! :D
There are 4 "Start" files, 2 for Windows, 2 for Linux (and iOS I think)

Windows: BATch files
start.bat
start_fullscreen.bat

Since I don't use Windows: I GUGLed; How to run a batch file in Windows:
Running a batch file from within Windows

A batch file runs like any other executable file by double-clicking the file within Windows. However, because a batch file runs in a command line, it immediately exits when done, so you may only see a black box for a second.

Run a batch file from the Command Prompt

To run a batch file, move to the directory containing the file and type the name of the batch file. For example, if the batch file is named "hope.bat," you can type "hope" to execute the batch file.

===========================
Do the same for the Linux versions: How to run a bash script in Linux:
Linux (and iOS)
start.sh
start_fullscreen.sh

BTW: All four files have the same line in them:

Code: Select all

java -jar desktop.jar fullscreen
So it is obvious you need java installed

On my system:

Code: Select all

 17 Jan 20 @ 08:11:31 ~
   $ sho java-common
alias = aptitude show filename
Package: java-common              
Version: 0.58+deb9u1
State: installed
Automatically installed: yes
Multi-Arch: foreign
Priority: optional
Section: java
Maintainer: Debian Java Maintainers <pkg-java-maintainers@lists.alioth.debian.org>
Architecture: all
Uncompressed Size: 35.8 k
Suggests: default-jre
Provides: java-common:i386 (= 0.58+deb9u1)
Description: Base package for Java runtimes
 This package provides common tools for the Java runtimes, such as the update-java-alternatives mechanism used to switch between different
 versions of Java.
Homepage: https://wiki.debian.org/Java/
Tags: devel::doc, devel::lang:java, role::documentation, suite::debian

 
 17 Jan 20 @ 08:11:42 ~
   $ 
The sun will never set if you keep walking towards it. - my son
Being positive doesn't understand physics.
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Rothost
Posts: 136
Joined: Wed Oct 15, 2014 8:40 pm

Re: Forgotten Tales 7.7.1

Post by Rothost » Fri Jan 17, 2020 1:42 pm

daotter wrote:
Fri Jan 17, 2020 1:19 am
compbatant wrote:
Mon Jan 13, 2020 1:34 am
Today PC version only:
http://dmgamestudio.com/files/ft7.zip

If there will be no bugs then tomorrow I will release Android version, later iOS.

Please check if all is good. I made many internal changes which are needed for new things in future.
Hi! I was just wondering if you have instructions on how to install on PC, as there is no .exe and the .bat file doesn't seem to work to install. Can only unzip. Are we supposed to use emulator only?

Thank you and Thank you for creating such a great rpg game :)

-Laura, Otter :D
As long as you have the latest java installed, you can unzip file to anywhere( i left it in my downloads folder) then open it find destop.jar and it will run once double clicked
[ok] Rothost (D)- Amazon
[SMRF] Rothosta (L)- Huntress
[NO1] Ro (D)- Fairy
[WAAR] Roth (D)- Freya
[rod] SomeOne (L)- Ogre
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N!ce
Posts: 25
Joined: Thu Apr 02, 2020 10:41 am

Re: Forgotten Tales 7.7.1

Post by N!ce » Thu Apr 02, 2020 11:09 am

По моему между пк версии и андроид версии нету разницы. Я играю в эмуляторе там для меня удобнее) :)
sedak
Posts: 39
Joined: Mon Apr 06, 2020 10:14 am
Location: Polska

Re: Forgotten Tales 7.7.1

Post by sedak » Sun Apr 12, 2020 8:27 pm

Can't start pc version on win7 with fresh java.
IMG_20200412_202544.jpg
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sedak
Posts: 39
Joined: Mon Apr 06, 2020 10:14 am
Location: Polska

Re: Forgotten Tales 7.7.1

Post by sedak » Mon Apr 13, 2020 1:33 am

Same on linux. Some has same error in other app, and solution was to enable opengl1 in game. "LWGL_OPENGL_ANY".
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