Hi,
I improved how the missiles in clan towers work.
Before:
Item stone missiles (or fire missiles) was loaded by tower to fire at enemy. The tower could fire 30 times using this one item but...if the map was restarted the whole item was lost even if it was used only to fire once.
Now:
Item stone missiles (or fire missiles) is stacked item of 30 single missiles. If the tower fire once then 30 stacked missiles are replaced by 29 stacked missiles and can be used in any time later even after map restart. You don't lose anything.
You can even take away this item and move it to other building.
PS.
I am back from vacation. I am starting work again on new features and bug fixes
Clan tower missiles improvements
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- compbatant
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Re: Clan tower missiles improvements
Thanks for the update, comp! Would love to see this implemented with other items, primarily in the backpack and bank but also in clan buildings
WARBRINGER [raw][Very Hungry Ogre]
BlackBows [rod][Archer]
Echoes [Duke of NTL][Sword]
Black Rose [AD][Mage]
BlackBows [rod][Archer]
Echoes [Duke of NTL][Sword]
Black Rose [AD][Mage]
Re: Clan tower missiles improvements
Ohh thats good that your back!!nice update thanks!!hopefully we will see new maps soon
cotne7 Mage lvl 7000
cotne Archer lvl 200
tsotne0 ogre lvl 157
cotne Archer lvl 200
tsotne0 ogre lvl 157
- agen7e sec
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Re: Clan tower missiles improvements
As of today, March 31, this implementation is no longer dressed and causes the fireballs to not last at all.
I don't know if it's a type of error but it would be nice to fix it.
I don't know if it's a type of error but it would be nice to fix it.
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- TangledSwerve
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Re: Clan tower missiles improvements
The stacked stone missiles also cannot be used for catapult. Would it be possible to fix this also?